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Chekote
Where’s my Banana?!?!
Joined: 08 Mar 2002
Posts: 1540
Location: Dont know, looks kind of green |
AI Ship navigation control |
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Is there any way to stop my AI trade ships from entering certain sectors?
My stupid TP ship keeps flying through Presidents End and getting blown to peices.
I cant afford any decent escort ships yet so that isnt an option. _________________ IMHO my opinion is humble |
Mon Mar 15, 2004 4:14 am |
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dteowner
Shoegazer
Joined: 21 Mar 2002
Posts: 7570
Location: Third Hero of Erathia |
That would be awful nice to have. Don't think it exists, though. The only thing you can do is attempt to micromanage it. Set the factory jump count so that it can't reach the deadly sector. Set "waypoints" (nothing formal- just break the trip into two parts) so that the shortest distance between start and end doesn't include a trip thru Sector Shipwreck. _________________ =Proud Member of the Non-Flamers Guild=
=Benevolent Dictator, X2/X3 and Morrowind/Oblivion Forums=
Sorry. No pearls of wisdom in this oyster.
RIP Red Wings How 'Bout Dem Cowboys! |
Mon Mar 15, 2004 5:28 am |
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corwin
On the Razorblade of Life
Joined: 10 Jun 2002
Posts: 8376
Location: Australia |
How do you set 'waypoints', I seem to have missed that one? _________________ If God said it, then that settles it!
I don't use Smileys, I use Emoticons!!
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Mon Mar 15, 2004 7:47 am |
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Chekote
Where’s my Banana?!?!
Joined: 08 Mar 2002
Posts: 1540
Location: Dont know, looks kind of green |
quote: Originally posted by corwin
How do you set 'waypoints', I seem to have missed that one?
Ditto _________________ IMHO my opinion is humble |
Mon Mar 15, 2004 2:29 pm |
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EverythingXen
Arch-villain
Joined: 01 Feb 2002
Posts: 4342
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You can't. He's talking about remotely controlling the ship and sending it to sector w and then y and then z .... so it doesn't pass through sector x and get destroyed. _________________ Estuans interius, Ira vehementi
"The old world dies and with it the old ways. We will rebuild it as it should be, MUST be... Immortal!"
=Member of the Nonflamers Guild=
=Worshipper of the Written Word= |
Mon Mar 15, 2004 4:04 pm |
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Chekote
Where’s my Banana?!?!
Joined: 08 Mar 2002
Posts: 1540
Location: Dont know, looks kind of green |
Doesnt sound like much fun _________________ IMHO my opinion is humble |
Mon Mar 15, 2004 4:32 pm |
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dteowner
Shoegazer
Joined: 21 Mar 2002
Posts: 7570
Location: Third Hero of Erathia |
Xen's interpretation is correct.
@Chekote- iz more fun that watching that shiny new Manta get vaporized. _________________ =Proud Member of the Non-Flamers Guild=
=Benevolent Dictator, X2/X3 and Morrowind/Oblivion Forums=
Sorry. No pearls of wisdom in this oyster.
RIP Red Wings How 'Bout Dem Cowboys! |
Mon Mar 15, 2004 6:12 pm |
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Chekote
Where’s my Banana?!?!
Joined: 08 Mar 2002
Posts: 1540
Location: Dont know, looks kind of green |
indeed _________________ IMHO my opinion is humble |
Mon Mar 15, 2004 6:14 pm |
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corwin
On the Razorblade of Life
Joined: 10 Jun 2002
Posts: 8376
Location: Australia |
Question: If my Manta out trading has a jumpdrive and it gets attacked, will it use the JD to escape? _________________ If God said it, then that settles it!
I don't use Smileys, I use Emoticons!!
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Tue Mar 16, 2004 7:46 am |
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Dhruin
Stranger In A Strange Land
Joined: 20 May 2002
Posts: 1825
Location: Sydney, Australia |
I don't think so... _________________ Editor @ RPGDot |
Tue Mar 16, 2004 11:57 am |
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EverythingXen
Arch-villain
Joined: 01 Feb 2002
Posts: 4342
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Not for a second, no. Besides, not an AI Manta in existence can stand against two Khaak scouts for the 10 seconds needed to jump.
I've started putting 15k shields on mine to keep the death count down. It has worked... a little. Probably not enough to justify the extra 100k cost... but it makes me feel a little better. _________________ Estuans interius, Ira vehementi
"The old world dies and with it the old ways. We will rebuild it as it should be, MUST be... Immortal!"
=Member of the Nonflamers Guild=
=Worshipper of the Written Word= |
Tue Mar 16, 2004 2:24 pm |
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