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Gothic 2 engine and PB
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RPGDot Forums > Gothic 2 General

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Nothingman
Eager Tradesman
Eager Tradesman




Joined: 28 Jul 2004
Posts: 30
Gothic 2 engine and PB
   

Hi, I was thinking for some time and name PB sounds very familiar to me, but
I just coudn't remember why. Did they make games for Amiga? That would explain everything (I miss those times!).
Also, maybe someone knows what engine runs Gothic/Gothic2?
Did they make their own engine or modified already existing engine?

Thanx in advance

p.s. sorry for my bad English, it is not my first language.
Post Wed Jul 28, 2004 11:59 pm
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Kiwi Boy
High Emperor
High Emperor




Joined: 03 Jan 2003
Posts: 1086
Re: Gothic 2 engine and PB
   

quote:
Originally posted by Nothingman
Did they make games for Amiga?

No. Piranha Bytes created Gothic and Gothic 2, I believe.

quote:
Originally posted by Nothingman
Also, maybe someone knows what engine runs Gothic/Gothic2?

They built the engine from scratch. In fact, a large part of the G3 engine will be their own work.

quote:
Originally posted by Nothingman
p.s. sorry for my bad English, it is not my first language.

Meh, same here.
Post Thu Jul 29, 2004 12:30 am
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Nothingman
Eager Tradesman
Eager Tradesman




Joined: 28 Jul 2004
Posts: 30
   

I am also curious about scripting system. This is probably the
best scripted game I have seen, and I would like to know how did they implement
their scripting system. Did they use some help tools, LEX/YACC, C++ preprocessor,
or maybe they write their own high level language from scratch?
I know that it is pretty difficult to develop high level language that produce
optimized byte-code, and for game like this one speed is very important, so I am really
curious how did they do that. Any info about this is more then welcome.

TIA
Post Thu Jul 29, 2004 1:54 pm
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Daedalus
High Emperor
High Emperor




Joined: 04 Jan 2002
Posts: 2516
Location: Estonia
   

most likely offcorse they used some help proggys like C++ and some other the cinematics they probably did with 3d max
Post Thu Jul 29, 2004 2:00 pm
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Chekote
Where’s my Banana?!?!
Where’s my Banana?!?!




Joined: 08 Mar 2002
Posts: 1540
Location: Dont know, looks kind of green
   

Fans have started developing mods using tools provided by PB. You might want to do a google search and see if you can get hold of the tools for yourself, I am sure it will answer a lot of your questions.
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Post Thu Jul 29, 2004 2:11 pm
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Patriot
Small Tiger
Small Tiger




Joined: 31 May 2004
Posts: 1421
Location: Athens,Greece
   

quote:
Originally posted by Chekote
Fans have started developing mods using tools provided by PB. You might want to do a google search and see if you can get hold of the tools for yourself, I am sure it will answer a lot of your questions.


The only problem with the mods when you create a quest is that you can't make voice reccording and you only read subtitles .
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Post Thu Jul 29, 2004 2:14 pm
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Nothingman
Eager Tradesman
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Joined: 28 Jul 2004
Posts: 30
   

quote:

most likely offcorse they used some help proggys like C++ and some other the cinematics they probably did with 3d max


You didn't understand my question, I know they used C++ (or maybe C) when writing hard coded functions, but I am interested in development of their scripting language. And, of course, they probably used 3D studio for cinematics...
Thanx anyway, at least someone try to help.
By the way I am trying to translate dialogs in game with hexeditor in my language(Serbian) just for fun, but I did something wrong and game crashes.
Post Thu Jul 29, 2004 2:18 pm
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Daedalus
High Emperor
High Emperor




Joined: 04 Jan 2002
Posts: 2516
Location: Estonia
   

ehm why u cant ? offcorse u can do voiceovers for ur mod only just need a microphone and a recording proggy
Post Thu Jul 29, 2004 2:23 pm
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