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Nothingman
Eager Tradesman
Joined: 28 Jul 2004
Posts: 30
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Hi, I was thinking for some time and name PB sounds very familiar to me, but
I just coudn't remember why. Did they make games for Amiga? That would explain everything (I miss those times!).
Also, maybe someone knows what engine runs Gothic/Gothic2?
Did they make their own engine or modified already existing engine?
Thanx in advance
p.s. sorry for my bad English, it is not my first language. |
Wed Jul 28, 2004 11:59 pm |
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Kiwi Boy
High Emperor
Joined: 03 Jan 2003
Posts: 1086
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Re: Gothic 2 engine and PB |
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quote: Originally posted by Nothingman
Did they make games for Amiga?
No. Piranha Bytes created Gothic and Gothic 2, I believe.
quote: Originally posted by Nothingman
Also, maybe someone knows what engine runs Gothic/Gothic2?
They built the engine from scratch. In fact, a large part of the G3 engine will be their own work.
quote: Originally posted by Nothingman
p.s. sorry for my bad English, it is not my first language.
Meh, same here. |
Thu Jul 29, 2004 12:30 am |
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Nothingman
Eager Tradesman
Joined: 28 Jul 2004
Posts: 30
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I am also curious about scripting system. This is probably the
best scripted game I have seen, and I would like to know how did they implement
their scripting system. Did they use some help tools, LEX/YACC, C++ preprocessor,
or maybe they write their own high level language from scratch?
I know that it is pretty difficult to develop high level language that produce
optimized byte-code, and for game like this one speed is very important, so I am really
curious how did they do that. Any info about this is more then welcome.
TIA |
Thu Jul 29, 2004 1:54 pm |
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Daedalus
High Emperor
Joined: 04 Jan 2002
Posts: 2516
Location: Estonia |
most likely offcorse they used some help proggys like C++ and some other the cinematics they probably did with 3d max |
Thu Jul 29, 2004 2:00 pm |
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Chekote
Where’s my Banana?!?!
Joined: 08 Mar 2002
Posts: 1540
Location: Dont know, looks kind of green |
Fans have started developing mods using tools provided by PB. You might want to do a google search and see if you can get hold of the tools for yourself, I am sure it will answer a lot of your questions. _________________ IMHO my opinion is humble |
Thu Jul 29, 2004 2:11 pm |
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Patriot
Small Tiger
Joined: 31 May 2004
Posts: 1421
Location: Athens,Greece |
quote: Originally posted by Chekote
Fans have started developing mods using tools provided by PB. You might want to do a google search and see if you can get hold of the tools for yourself, I am sure it will answer a lot of your questions.
The only problem with the mods when you create a quest is that you can't make voice reccording and you only read subtitles . _________________ (Firefox_Mythos)(Παντος)Reaperfox(Ρουβαλης)Tezafox Katsaridoktono(Ντουσικος)Che(Ταγαρης)Crusader(nokos)shadowfox(Μηχελης)aquafox(Στελιος)thunderfox_gomos(Γιωργος) |
Thu Jul 29, 2004 2:14 pm |
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Nothingman
Eager Tradesman
Joined: 28 Jul 2004
Posts: 30
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quote:
most likely offcorse they used some help proggys like C++ and some other the cinematics they probably did with 3d max
You didn't understand my question, I know they used C++ (or maybe C) when writing hard coded functions, but I am interested in development of their scripting language. And, of course, they probably used 3D studio for cinematics...
Thanx anyway, at least someone try to help.
By the way I am trying to translate dialogs in game with hexeditor in my language(Serbian) just for fun, but I did something wrong and game crashes.
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Thu Jul 29, 2004 2:18 pm |
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Daedalus
High Emperor
Joined: 04 Jan 2002
Posts: 2516
Location: Estonia |
ehm why u cant ? offcorse u can do voiceovers for ur mod only just need a microphone and a recording proggy |
Thu Jul 29, 2004 2:23 pm |
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