RPGDot Network    
   

 
 
Anarchy Online: Alien Invasion
Display full image
Pic of the moment
More
pics from the gallery
 
 
Site Navigation

Main
   News
   Forums

Games
   Games Database
   Top 100
   Release List
   Support Files

Features
   Reviews
   Previews
   Interviews
   Editorials
   Diaries
   Misc

Download
   Gallery
   Music
   Screenshots
   Videos

Miscellaneous
   Staff Members
   Privacy Statement

FAQ
Members
Usergroups
can't teleport
  View previous topic :: View next topic
RPGDot Forums > Morrowind - General

Author Thread
corumz
Village Dweller
Village Dweller




Joined: 01 Sep 2002
Posts: 18
can't teleport
   

I am again playing Morrowind after not playing it for a year. Using some mods I';ve used before and some new mods.

I've included the Multimark teleport mod which I've used before with no problems. However, using a recall potion, I have not been able to teleport back to my mark (in Caldera) from Seya Needa nor Balmora. I get an error saying can't teleport from here. I unchecked the Multimark esp, reloaded game, and tried without it. After the recall potion, nothing happened. No error message but also didn't go anywhere.

Is there something about teleporting, use of mark and recall, that I've forgotten? Is a certain magic level suppose to be at higher? Played in the past the game many times and never had this problem?
_________________
Corum Incarnate
Post Thu Oct 06, 2005 5:35 pm
 View user's profile
corumz
Village Dweller
Village Dweller




Joined: 01 Sep 2002
Posts: 18
update on teleport problem
   

I went back in and did some more experimenting and found out that my teleport problem is only when using the Multimark teleport mod. Without it, I can teleport.

As I said, I never had that problem in the past when playing. This is the first time with the new game and some additional other mods I've not played before.

Any thoughts or suggestions?

The main new mods I never used before are the Ald-Vendras and associated submods, Balmora Expansion,
_________________
Corum Incarnate
Post Thu Oct 06, 2005 5:59 pm
 View user's profile
cfmdobbie
High Emperor
High Emperor




Joined: 01 Jul 2002
Posts: 1859
Location: London, England
   

Mods are developed by the community, and Bethesda have no control over quality. I'm afraid that if a mod adversly affects a game feature you have two options: 1) disable the mod, or 2) contact the mod author and ask for a fix.
_________________
Charlie Dobbie
=Member of The Nonflamers' Guild=
=Moderator of the Morrowind/Oblivion Forums=
Post Fri Oct 07, 2005 12:49 am
 View user's profile



All times are GMT.
The time now is Tue Apr 09, 2019 1:49 am



Powered by phpBB © 2001 phpBB Group
 
 
 
All original content of this site is copyrighted by RPGWatch. Copying or reproducing of any part of this site is strictly prohibited. Taking anything from this site without authorisation will be considered stealing and we'll be forced to visit you and jump on your legs until you give it back.