|
Site Navigation Main News Forums
Games Games Database Top 100 Release List Support Files
Features Reviews Previews Interviews Editorials Diaries Misc
Download Gallery Music Screenshots Videos
Miscellaneous Staff Members Privacy Statement
|
|
|
Guest
|
This could been my all-time favourite!!
<br>Without all the bugs and that all the (ca. 10.000) dungeons are based on ca. 5 different dungeons, with only slightly difference.. I could still have been playing it (in fact, i do..), this game is fantastic!!(exept..) |
Sun Oct 13, 2002 12:54 pm |
|
|
crpgnut
Captain of the Guard
Joined: 22 May 2002
Posts: 197
Location: St. Louis |
If someone could update the graphics and kill the bugs, I imagine Daggerfall could still sell 100,000 copies. Morrowind missed a little of what made Daggerfall great. I think it is the little tiny dungeons and the fact that
nothing my character does has any lasting effect are the huge ones. _________________ 'nut |
Fri Feb 07, 2003 2:25 pm |
|
|
Drakton
Captain of the Guard
Joined: 14 Oct 2001
Posts: 195
Location: Monterrey, México |
Daggerfall was an addiction, while Morrowind was just a nice cup of tea. _________________ "You may win a thousand fights, but you can only lose one" (Zaknafein to Drizzt - The Dark Elf Trilogy.) |
Sat Feb 08, 2003 3:24 am |
|
|
ifournia
Guest
|
Daggerfall was monolithic, raw and hard-core. Morrowind came nowhere close to that. |
Fri Feb 21, 2003 11:43 pm |
|
|
|
All times are GMT. The time now is Tue Apr 09, 2019 8:03 am
|
|
|
|
|
|