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Pool of Radiance - Ruins of Myth Drannor
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Black Ring Dungeon
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RPGDot Forums > Divinity & Beyond Divinity

Author Thread
GreenArrow2k3
Village Dweller
Village Dweller




Joined: 12 Jan 2003
Posts: 5
Black Ring Dungeon
   

How to remove the spikes in the Black Ring Dungeon?
Post Fri Jan 17, 2003 11:21 am
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Dybbuk
Keeper of the Gates
Keeper of the Gates




Joined: 30 Nov 2002
Posts: 121
Location: Sweden
   

Hmm, the only spikes I encounter are the ones cast by the big shot black ring mages. That is, they cast a spell creating them.

So to remove them, kill the mages
Post Fri Jan 17, 2003 9:47 pm
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GreenArrow2k3
Village Dweller
Village Dweller




Joined: 12 Jan 2003
Posts: 5
   

Spike from spell caste by the mage is no problem to overcome. What I'm facing now is the spike which use as a blockage inside the dungeon. Can't seem to find any weapon or switch to have this spike remove
Post Sat Jan 18, 2003 3:13 am
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Drakton
Captain of the Guard
Captain of the Guard




Joined: 14 Oct 2001
Posts: 195
Location: Monterrey, México
Hint...
   

In my game, they dissapear after killing... someone(s)
Just keep exploring the different areas and killing everything ...
_________________
"You may win a thousand fights, but you can only lose one" (Zaknafein to Drizzt - The Dark Elf Trilogy.)
Post Sat Jan 18, 2003 5:09 am
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GreenArrow2k3
Village Dweller
Village Dweller




Joined: 12 Jan 2003
Posts: 5
   

I've killed most of the baddies at the start of the dungeon. I have also cleared the first island. Nothing left to kill
Post Sat Jan 18, 2003 5:15 am
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Drakton
Captain of the Guard
Captain of the Guard




Joined: 14 Oct 2001
Posts: 195
Location: Monterrey, México
   

IIRC there's 5 islands to clear, with a boss at the end of each one. After you kill the 5 bosses, you'll get access to the final boss via the spike-cleared path.
_________________
"You may win a thousand fights, but you can only lose one" (Zaknafein to Drizzt - The Dark Elf Trilogy.)
Post Sat Jan 18, 2003 5:22 am
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