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Moonslash
Celestial Guardian
Joined: 04 May 2002
Posts: 1378
Location: California, USA |
Gothic was so realistic that even my dad, a nongamer, looked at it! That was the first time he watched me playing a game! This shows how great Gothic is. _________________ =Farseer=
Things are neither completely bright nor dark.
Do you go right? Or do you go left? A simple decision, yes? No ambiguities. Only the dream of the path not taken! And so one might stand in this place and contemplate for a long while. What will I miss if I go left? What will I lose if I go right? And in my indecision, have I chosen a worse fate? |
Wed Jun 12, 2002 6:10 am |
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Daedalus
High Emperor
Joined: 04 Jan 2002
Posts: 2516
Location: Estonia |
it sure is a great game after i finished Gothic I i becomed a gothic illness :; cant stop playing it anymore lol |
Wed Jun 12, 2002 10:46 am |
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corwin
On the Razorblade of Life
Joined: 10 Jun 2002
Posts: 8376
Location: Australia |
Hey, I AM a Dad and I play lots of games. So do my teenage children. _________________ If God said it, then that settles it!
I don't use Smileys, I use Emoticons!!
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Sun Jun 16, 2002 8:43 am |
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xiphos
Guest
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In answer to: Sascha Henrichs
Where do I gets the informations froms?
Gotchic2 uses 1024x1024 textures and Environment bumpmapping - with a light source (I don't think it's T&L).
I gets this informations froms lookings at its.
Me knows me stuffs.
There's only one other game that uses textures as high has Gotchic2, which is SoF2 (makes a big difference as well). |
Sun Jun 16, 2002 9:43 am |
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xiphos
Guest
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Software & Multimedia Documentation and Localisation |
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I know a great company in the UK who do game localisation (multimedia).
They were responsible for localising FinalFantasy 7 for the UK, for the PS2.
They are:
SDL International
www.sdlintl.com
Contact: Mark Hodgson (Key Accounts Management)
Please don't mention me in this.
I just know the company through friends.
They're a great company.
(in my opinion) |
Sun Jun 16, 2002 9:49 am |
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xiphos
Guest
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"Key Accounts Manager" |
Sun Jun 16, 2002 9:55 am |
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Sascha Henrichs
Eager Tradesman
Joined: 11 Jun 2002
Posts: 39
Location: Germany |
quote: Originally posted by xiphos
In answer to: Sascha Henrichs
Gotchic2 uses 1024x1024 textures and Environment bumpmapping - with a light source (I don't think it's T&L).
I gets this informations froms lookings at its.
hello xiphos,
we are using 512 textures, and currenty do not use bump map (and i dont
think we'll do so in future)
but you are right, some of the effects on the screenshots look like bump map.
that is because we are using real photographs, we are taking by our own, for the textures. sometimes the shadows on the photos we do, are really nice, so its looking very three-dimensional.
the citywall, for example, was a wall of a church, i happened to see on my
way to work.
when i took the photos there, the sun came out, so the shadows were very
strong.
thats why the city wall looks bump mapped
cu
=Fixed your post. -Val= _________________ Sascha Henrichs
Piranha Bytes
Level Graphics and Design |
Sun Jun 16, 2002 7:34 pm |
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Sascha Henrichs
Eager Tradesman
Joined: 11 Jun 2002
Posts: 39
Location: Germany |
btw: u can find 2 textures for the citywall, in the fansite kit.
cu _________________ Sascha Henrichs
Piranha Bytes
Level Graphics and Design |
Mon Jun 17, 2002 7:50 am |
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Daedalus
High Emperor
Joined: 04 Jan 2002
Posts: 2516
Location: Estonia |
niiiice thnx for the info again |
Mon Jun 17, 2002 10:50 pm |
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