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RPGDot Forums > Dungeons and Dragons General

Author Thread
Arma
Mysterious Lady
Mysterious Lady




Joined: 24 Oct 2003
Posts: 1230
Location: in the middle of hell
ToEE
   

Well, now I finally got all patches, and decided to give the game another chance, I still have a very serois question - Are familiars/animal companions actual companions (like in NWN) or are they just an inventory accesorie (like Minsc's Boo?)
Post Thu Jul 29, 2004 5:09 pm
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Seth
Last Man Standing
Last Man Standing




Joined: 23 Jan 2002
Posts: 1008
Location: Faerun
   

I’m surprised Xen didn’t drop by here yet.

As far as can remember; ToEE companions are inventory items, however they give some bonuses to the statistics of the holders (sorcerers or/and wizards), but don’t quote me on that. There was thread somewhere here what gives what, but too lazy to look

Now if somebody talks about NWN mine mind goes blank, played once (without add-on's) so clearly can’t remember about familiars there.
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Post Fri Jul 30, 2004 2:57 am
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the mighty stamar
High Emperor
High Emperor




Joined: 01 Feb 2003
Posts: 602
Location: arcata ca, humboldt county
   

they are only inventory items.
Post Sat Jul 31, 2004 4:34 am
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EverythingXen
Arch-villain
Arch-villain




Joined: 01 Feb 2002
Posts: 4342
   

They are indeed inventory items and the only one worth anything is the Toad for +3 hit points. The rest of them give +2 to checks that really don't get made in the game very often... even the spot and listen familiars.

I was a little annoyed at that design decisions. Sure nobody in their right mind USES a familiar during an adventure... it's a good way to lose experience/level... but the option should have been there.
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Post Tue Aug 03, 2004 5:43 pm
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Allyx_
Village Dweller
Village Dweller




Joined: 08 Feb 2006
Posts: 4
   

quote:
Originally posted by EverythingXen
Sure nobody in their right mind USES a familiar during an adventure... it's a good way to lose experience/level... but the option should have been there.
With the Co8-4.0.0 mod and Co8 4.0.1 patch (both must be used and in that order) Familiars are indeed playable, their abilities grow as you gain experience too.
Post Thu Feb 09, 2006 10:57 am
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Allyx_
Village Dweller
Village Dweller




Joined: 08 Feb 2006
Posts: 4
Co8-4.0.1 Player made patch for ToEE, by the Co8.
   

For those of you who may be interested, the Co8 has recently released the Co8 4.0.0 user created patch. I'll just let morpheus do the talking...

quote:
It contains all previous Co8 releases, moebius2778's temple.dll fixes, Livonya's 1.5.1, ShiningTed's 1.2.1 (including Playful NPCs and Desperate Housewives - the latter is optional), and Allyx's ShopMap V2 (also optional).

The list of things added/fixed since Co8 3.04 would be much too long to post here, so here's the gist of it:

- dozens (if not hundreds) of bugs fixed
- lots of craftable items added
- new armour & clothing
- new weapons
- new quests
- new encounters
- new dialog
- new stores
- new locations
- new spells
- new music/sounds
- improved enemy AI
- possibility to use more than 5 PCs
- level cap can be set to any number from 1-20
- customisable starting equipment
- now with Agetian's ToEE Front-End

Prerequisites for the mod pack:
Before installing the mod pack, you MUST install Atari's official ToEE patch 2, available here: ftp://ftp.infogrames.net/patches/toe...ANY-PATCH2.EXE

Atari's ToEE patch 2 includes all the fixes from patch 1; therefore installing patch 1 is usually not required. However, there have been reports from people who could not install patch 2 without installing patch 1 first. If you experience the same problem, install patch 1, then patch 2. Patch 1 is available here: ftp://ftp.infogrames.net/patches/toe...PATCH1_ENU.EXE

You SHOULD NOT install Atari's patch 3. If you have installed patch 3 already and want to get rid of it, just install patch 2 on top of it.

Microsoft .NET framework 1.1 is required if you install Agetian's ToEE Front-End. Get it here: http://www.microsoft.com/downloads/d...displaylang=en


Feedback is always welcome! Please use this thread to post about bugs, issues, feature requests.


Get it from the link below.
http://www.co8.org/forum/showthread.php?p=22378#post22378\

The Co8-4.0.1 patch is here!
quote:
The patch requires Co8-4.0.0 and contains...

Shiningted's Playful NPCs Mod, Version 1.3: http://files.co8.org/mods/Playful%20NPCs%201.3.zip
Gwythur's Armor Check Fix: http://www.co8.org/forum/attachment....1&d=1132586174
Allyx's Gnoll Caravan Attack Fix, Part 1: http://www.co8.org/forum/attachment....0&d=1132777893
Allyx's Gnoll Caravan Attack Fix, Part 2: http://www.co8.org/forum/attachment....1&d=1132777893
Zebedee's Earth Temple Quest Fix: http://www.co8.org/forum/attachment....9&d=1134053743
nomad461's Blacksmyth Fix: http://www.co8.org/forum/attachment....5&d=1132267791
nomad461's Clingy Rufus Fix: http://www.co8.org/forum/attachment....4&d=1133552806
Allyx's Smigmal Redhand Fix: http://www.co8.org/forum/attachment....4&d=1134430576
Zebedee's Terjon Dialogue Fix: http://www.co8.org/forum/attachment....8&d=1133960586
nomad461's Lareth Dialogue Fix: http://www.co8.org/forum/attachment....2&d=1132691957
nomad461's Rannos & Gremag Dialogue Fix: http://www.co8.org/forum/attachment....7&d=1133291010
Allyx, Cerulean the Blue, & Darmagon's Summonable Familiars Mod and Darmagon's Sober Elmo Fix: http://www.co8.org/forum/showthread....5701#post25701 (Download the files at the bottom of post #24.)


Attention: here is the link for the 01/10/2006 comprehensive download: Here's a direct link to the 4.0.1 patch (must install official patch 2 and Co8-4.0.0 first.)
Post Fri Feb 10, 2006 5:26 pm
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EverythingXen
Arch-villain
Arch-villain




Joined: 01 Feb 2002
Posts: 4342
   

Those are some really nice changes to the game. I'm tempted to take another run through it with the CO8 additions.
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"The old world dies and with it the old ways. We will rebuild it as it should be, MUST be... Immortal!"

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=Worshipper of the Written Word=
Post Sun Feb 12, 2006 4:50 am
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Arma
Mysterious Lady
Mysterious Lady




Joined: 24 Oct 2003
Posts: 1230
Location: in the middle of hell
   

Hmm, I've wanted to give it another go for some time. But this definately tips the scales!
Post Sun Feb 12, 2006 9:13 am
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Allyx_
Village Dweller
Village Dweller




Joined: 08 Feb 2006
Posts: 4
   

quote:
Originally posted by EverythingXen
Those are some really nice changes to the game. I'm tempted to take another run through it with the CO8 additions.

quote:
Originally posted by Lady Armageddona
Hmm, I've wanted to give it another go for some time. But this definately tips the scales!

Please do

The ability to get your familiars "out of your pack" is a good way to make the call familiar feat more useful.

The shopmap is also a nice touch (if I must say so myself) that allows you to purchase your own starting equipment. Smigmal Redhand now re-appears correctly if you were unable to beat her in the first encounter with her.

The Romag quest where you must deliver a letter to rentsch even when he is dead has been fixed.

Not to mention the new quests, expanded plotline for Lareth the beautiful, a complete enemy AI overhaul, new craftable items, and a huge bunch of bug fixes.
Post Sun Feb 12, 2006 3:51 pm
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Val
Risen From Ashes
Risen From Ashes




Joined: 18 Feb 2002
Posts: 14724
Location: Utah, USA
   

Pity I don't have much time for gaming right now. Yet another thing to add to my list for summer gaming.
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Post Mon Feb 20, 2006 7:28 pm
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_gator
High Emperor
High Emperor




Joined: 28 May 2003
Posts: 530
Location: Kentucky
   

"Smigmal Redhand"

I thought that might have been a bug. I was able to beat her when I saw her the second time by having my fighter do Whirlwind Attacks as I could not target her directly.

I definitely plan on going through TOEE with the new stuff once I beat the "unmodded" game (using Atari patch 2 plus CO8 3. something or other).
Post Tue Feb 21, 2006 1:39 pm
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Allyx_
Village Dweller
Village Dweller




Joined: 08 Feb 2006
Posts: 4
Smigmal Redhand
   

Yeah someone gave her the wrong command to disapear which made her difficult to target, this has been fixed, she now re-appears properly.
Post Wed Feb 22, 2006 8:40 am
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