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tolgerias
High Emperor
Joined: 15 Jul 2004
Posts: 770
Location: The Netherlands |
Help, Old Mine gate closed |
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Hi people, can anyone tell me the Marvin code to open the old mine gate?
A friend of mine is playing Gothic for the first time, (the lucky b*stard) But he is stuck in the Test of Faith because the gate of the Old Mine is closed. I searched the forums a bit and saw this problem occures more often, but the cheat code provided in one of these threads doesn´t seem to work _________________ If you can't debate without namecalling then don't bother visiting us. -Myrthos |
Thu May 12, 2005 12:21 pm |
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Gorath
Mostly Harmless
Joined: 03 Sep 2001
Posts: 6327
Location: NRW, Germany |
Which cheat code? _________________ Webmaster GothicDot |
Thu May 12, 2005 1:28 pm |
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tolgerias
High Emperor
Joined: 15 Jul 2004
Posts: 770
Location: The Netherlands |
Isn't it obvious?
The code to open the gate (portcullis) to the Old Mine, it is closed during the test of faith, while it has to be opened. _________________ If you can't debate without namecalling then don't bother visiting us. -Myrthos |
Thu May 12, 2005 1:36 pm |
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Gorath
Mostly Harmless
Joined: 03 Sep 2001
Posts: 6327
Location: NRW, Germany |
Which cheat code? _________________ Webmaster GothicDot |
Thu May 12, 2005 2:01 pm |
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tolgerias
High Emperor
Joined: 15 Jul 2004
Posts: 770
Location: The Netherlands |
Aargh why are you making fun of me
I just want anybody to yell some marvin command at me to open that stupid gate with _________________ If you can't debate without namecalling then don't bother visiting us. -Myrthos |
Thu May 12, 2005 2:06 pm |
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Gorath
Mostly Harmless
Joined: 03 Sep 2001
Posts: 6327
Location: NRW, Germany |
I´m not making fun of you. You just don´t understand! If you say a certain Marvin code doesn´t work you should also mention which code doesn´t work, so that we know what we´re talking about. _________________ Webmaster GothicDot |
Thu May 12, 2005 2:15 pm |
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tolgerias
High Emperor
Joined: 15 Jul 2004
Posts: 770
Location: The Netherlands |
I had the idea that if i stated my problem, you could give the right code which I would try out... but if you want to know which one didn't work the way I wanted it:
zTrigger OldMineGate _________________ If you can't debate without namecalling then don't bother visiting us. -Myrthos |
Thu May 12, 2005 2:28 pm |
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Gorath
Mostly Harmless
Joined: 03 Sep 2001
Posts: 6327
Location: NRW, Germany |
This is the correct code. _________________ Webmaster GothicDot |
Thu May 12, 2005 2:39 pm |
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tolgerias
High Emperor
Joined: 15 Jul 2004
Posts: 770
Location: The Netherlands |
We already fixed the problem by using waypoints, which works fine. I'll try the code another time, might have done something wrong.
Thanks for your troubles gorath! _________________ If you can't debate without namecalling then don't bother visiting us. -Myrthos |
Thu May 12, 2005 2:51 pm |
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