RPGDot Network    
   

 
 
Auto Assault
Display full image
Pic of the moment
More
pics from the gallery
 
 
Site Navigation

Main
   News
   Forums

Games
   Games Database
   Top 100
   Release List
   Support Files

Features
   Reviews
   Previews
   Interviews
   Editorials
   Diaries
   Misc

Download
   Gallery
   Music
   Screenshots
   Videos

Miscellaneous
   Staff Members
   Privacy Statement

FAQ
Members
Usergroups
M& M 6 and can't get ship to move in ruins
  View previous topic :: View next topic
RPGDot Forums > CRPGs General

Author Thread
Will
Head Merchant
Head Merchant




Joined: 11 May 2002
Posts: 60
M& M 6 and can't get ship to move in ruins
   

just started playing and found the ruins a little tough so thought I try to find a town. I can't get off the ship in the ruins and don't know how to move it
Will
Post Mon Sep 23, 2002 2:34 am
 View user's profile
dteowner
Shoegazer
Shoegazer




Joined: 21 Mar 2002
Posts: 7570
Location: Third Hero of Erathia
   

i'm not sure what ruins there are in New Sorpigal, which is the zone the game begins in. You might call the Goblin Keep "ruins", but I'm not sure how a ship would figure into that. More info, please!
_________________
=Proud Member of the Non-Flamers Guild=
=Benevolent Dictator, X2/X3 and Morrowind/Oblivion Forums=
Sorry. No pearls of wisdom in this oyster.
RIP Red Wings How 'Bout Dem Cowboys!
Post Mon Sep 23, 2002 2:50 am
 View user's profile
Will
Head Merchant
Head Merchant




Joined: 11 May 2002
Posts: 60
Ruins
   

I was warned by the old lady who had me kill the dragon flys not to go there. I really have just started and the control system is new to me. I keep getting killed in the dungeon saw the boat and thought I would try it.
Now I can only get off with a previous save.
Will
Post Mon Sep 23, 2002 11:57 am
 View user's profile
Lintra
Elf Friend
Elf Friend




Joined: 23 Apr 2002
Posts: 9448
Location: Bermuda, the triangle place with SANDY BEACHES
   

@Will

This sounds like M&M 7 or 9. If it is 7 you need to win the scavanger hunt. You can then leave the island.

If it is MM9 you will need to find a door near the ruins, go in and read the book. This will lead to a cut scene, and you will find yourself off the island.

In MM6 there are no ruins at the starting town. I also do not believe there are dragon flies in New Scorpigal.
_________________
=Member of The Nonflamers' Guild=
=Just plain clueless=
Post Mon Sep 23, 2002 6:44 pm
 View user's profile
dteowner
Shoegazer
Shoegazer




Joined: 21 Mar 2002
Posts: 7570
Location: Third Hero of Erathia
   

I bet he's playing MM9. The old lady (Ygra the troll lady or something like that) gives the dragon fly quest, and the ruins there on the island are WAY too tough for a starting character- you come back to them later in the game. The boat will not leave. You will have to deal with Ygra- she'll give you some instructions and a key.

Edit- Combine Lintra's post with mine and you get a pretty complete walkthrough for that first zone...
_________________
=Proud Member of the Non-Flamers Guild=
=Benevolent Dictator, X2/X3 and Morrowind/Oblivion Forums=
Sorry. No pearls of wisdom in this oyster.
RIP Red Wings How 'Bout Dem Cowboys!
Post Tue Sep 24, 2002 1:30 am
 View user's profile



All times are GMT.
The time now is Sat Apr 13, 2019 10:12 am



Powered by phpBB © 2001 phpBB Group
 
 
 
All original content of this site is copyrighted by RPGWatch. Copying or reproducing of any part of this site is strictly prohibited. Taking anything from this site without authorisation will be considered stealing and we'll be forced to visit you and jump on your legs until you give it back.