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Morrowind Tribunal: Ask Bethesda
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RPGDot Forums > Morrowind - General

Author Thread
Rendelius
Critical Error
Critical Error




Joined: 06 Jul 2001
Posts: 16
Location: Austria
Morrowind Tribunal: Ask Bethesda
   

RPGDot will be doing a Morrowind: Tribunal interview with Bethesda shortly - and I thought I would offer you to submit some questions you'd like to have answered by them. I can't guarantee to get all of them into the interview, but I'll try my best.

So please ask your questions here, and I will collect them. Please no discussion in this thread - just questions you'd like to ask. Everything else will be deleted.

Hope you like the idea
_________________
Rendelius
former Senior Editor RPGDot
now at http://www.theastronomers.com


Last edited by Rendelius on Mon Oct 07, 2002 9:37 am; edited 1 time in total
Post Mon Sep 30, 2002 5:38 pm
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Remus
Overgrown Cat
Overgrown Cat




Joined: 03 Jul 2002
Posts: 1657
Location: Fish bowl
   

1) combat is rather simple in original game - are there improved combat options/moves available?

2) is new quests in expansion will be same as in original game, or its will be more complex/interesting (story with strange twist, suspense, mystery, puzzles to solve)?

3) are there new birth signs, heads/faces and hair styles available?

4) will the expansion make performance optimizations and improves the stability of Morrowind?.

5) any new background music for the expansion?.
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Post Mon Sep 30, 2002 8:54 pm
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Dhruin
Stranger In A Strange Land
Stranger In A Strange Land




Joined: 20 May 2002
Posts: 1825
Location: Sydney, Australia
   

- Will there be improved dialogue or factional recognition? Eg. NPCs currently have an approval rating but there is no real recognition of achievements such as heading up a guild or house.

- Will NPCs (or at least some key ones) have schedules or other devices to inject a little more personality/life?
Post Tue Oct 01, 2002 12:34 am
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dteowner
Shoegazer
Shoegazer




Joined: 21 Mar 2002
Posts: 7570
Location: Third Hero of Erathia
   

- Will they do something about the "merchants don't have enough cash" issue? This could be adding a rich merchant, or telling us "no, but here's why we think it's a bad idea...."

- Perhaps some way to have multiple mark/recall points, maybe with the quantity based on your mysticism or willpower?
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=Proud Member of the Non-Flamers Guild=
=Benevolent Dictator, X2/X3 and Morrowind/Oblivion Forums=
Sorry. No pearls of wisdom in this oyster.
RIP Red Wings How 'Bout Dem Cowboys!
Post Tue Oct 01, 2002 3:11 am
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Wiley Wilson
Village Dweller
Village Dweller




Joined: 27 Jul 2002
Posts: 15
Location: UK
Improvements
   

- Option to play in 16 bit modes for those of us with lower spec machines

- Schedules for NPCs - esp. Night time and when it's raining - seems a bit daft that everyone stands around in a thunderstorm or at 03.00 hrs

- NPCs should get upset/flee/attack you when you walk into their house and start poking around

- Bigger creatures - like in the "Giants" mod

- NPCs/Monsters follow you through doors when being attacked

- More multiple opponents to fight at same time, rather than 1/2 at a time

- Penalty for dying e.g. lose gold or skill points or a level

- A cool Time travel quest

Despite the above, still a top game!
Post Wed Oct 02, 2002 8:43 pm
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Guardian Defender
Keeper of the Gates
Keeper of the Gates




Joined: 06 Dec 2001
Posts: 122
Location: USA
   

1. Will they add support for horses?
2. Will they make NPCs, monsters and life in general in morrowind more dynamic. Like thetrees and stuff are too static. Make them at least sway. Or make them have something to them.
3. Any other weather effects?
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Post Sun Oct 06, 2002 2:24 pm
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OhBrandi
The Pun-Slayer
The Pun-Slayer




Joined: 04 May 2002
Posts: 1038
Location: Somewhere this side of sanity.
   

Will they offer it for the XBox?
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Post Sun Oct 06, 2002 2:32 pm
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Provis
High Emperor
High Emperor




Joined: 01 Jul 2002
Posts: 872
Location: Middle of the Forest
   

@OhBrandi
No, they already answered this.
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"Yea, so what I didn't like Planescape: Torment, what are you gonna do about it?" - Provis
Post Mon Oct 07, 2002 1:12 am
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Rendelius
Critical Error
Critical Error




Joined: 06 Jul 2001
Posts: 16
Location: Austria
   

Ok, I will close this thread now, because I will send off the questions today. Thanks for participating, and I added some of your quetions to the interview (wasn't able to add them all, since the interview would have been to long then, but I tried my best).

I will let you know when the Q&A is online.
_________________
Rendelius
former Senior Editor RPGDot
now at http://www.theastronomers.com
Post Mon Oct 07, 2002 9:35 am
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