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RPGDot Forums > Gothic 3 General

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Maylander
High Emperor
High Emperor




Joined: 22 Mar 2002
Posts: 1712
Location: Norway
   

Your guild options seem very reasonable Patriot, but what about Lee and his men? Also, mages seem quite obvious(whether of fire, water or necromancers). Other than that there are several I didn't really think of, such as the nomadic desert people.

I will probably go Nordmar first though, if they are indeed a choice. They remind me of Vikings!
Post Thu Jun 30, 2005 2:01 am
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Sem
Solid as a Rock
Solid as a Rock




Joined: 01 Mar 2004
Posts: 3386
Location: at the Dot
   

Didn't I already explain the new "guild"-system?!

To mix some of Patriot's post with mine:
You can think of it as if you are playing guildless all the time. You can choose to follow/help/"join" a certain "guild" by solving quests in a certain way, but you never join a guild in a way you did in Gothic 2. It's not that you need to become a Orc hunter (for example) to proceed in the game.
You will still be able to get specific armor, like Orc Hunter's armor. You just don't need to join them, maybe solve a quest or pay money.

quote:
Originally posted by Kamahl
And is the king dead allready


I don't think so, PB can come up with nice stories around the king, planning to take back his kingdom, etc.

quote:
Originally posted by Maylander
Your guild options seem very reasonable Patriot, but what about Lee and his men?


Maybe because they are exactly the same I mentioned a few posts earlier?!
I think Lee will probably have something to do with the Rebels, or he doesn't have his own guild, that also an option of course. He can also have quests that you need to get him into the Rebels' camp so he can get the king.

quote:
Originally posted by Maylander
Also, mages seem quite obvious(whether of fire, water or necromancers).


There isn't a seperate magesgroup, like in Gothic 2. Here's the story:
The magic has disappeared from the surface, in other words you won't be finding scrolls next to every bush. However there will be three different kinds of magic in the game (most likely Innos, Beliar and Adanos). You will need to recover/find this power in some still unknown way.
Maybe be blessed after some actions by one of the gods and granted magic powers or there's some quest involved. Who knows...
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Post Thu Jun 30, 2005 6:46 pm
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Kamahl
King of Spam
King of Spam




Joined: 29 Apr 2005
Posts: 1668
Location: Slovenia-Ljubljana
   

i sure hope hes not dead so i can help lee a bit with his kill king thing
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Post Thu Jun 30, 2005 7:34 pm
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Maylander
High Emperor
High Emperor




Joined: 22 Mar 2002
Posts: 1712
Location: Norway
   

Yes Sem, it was the same as you posted, but I believe that was Patriots' point - he simply explained it(Assassins guild - etc etc etc, Nomads - etc etc), with a load of theory. It was the theory I agree too, seems logical that the guilds work in the way he has described.
Post Sun Jul 03, 2005 8:10 pm
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Grimmwulf
Village Dweller
Village Dweller




Joined: 14 Jun 2005
Posts: 13
   

Perhaps the hero will seek the schools of magic in a way similar to that of the Avatar in Ultima VIII: Pagan?

I have to admit the fact that there's no knightly guild nor any mage-like guild to join sounds pretty negative to me.
Post Mon Jul 04, 2005 4:38 am
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Sem
Solid as a Rock
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Joined: 01 Mar 2004
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The rebels might be a knight-like group, after all it will consist of the king's most loyal people, which will mainly be soldiers and the king's personal guard.
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Post Mon Jul 04, 2005 8:39 am
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Maylander
High Emperor
High Emperor




Joined: 22 Mar 2002
Posts: 1712
Location: Norway
   

Read on the official forums that magic was gone, and a great line of quests(either main or side) will probably be to get magic. Most theories evolve around Xardas doing something to prevent the use of magic, or something similar.
Post Fri Jul 08, 2005 5:16 pm
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Sem
Solid as a Rock
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Joined: 01 Mar 2004
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About the mysterious mage thing:
http://www.worldofgothic.de/gothic3/index.php?go=interview8

Magic will be not be a seperate guild like in the previous two games, but will be a job like gladiator, smith, hunter. This will allow you to become a mage, a fighter-mage of any class. You can decide for yourself how much magic you want to learn and it's not that you can't fight very well as a mage, that's just depends on how you develop your character.
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Post Thu Jul 14, 2005 8:05 pm
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Maylander
High Emperor
High Emperor




Joined: 22 Mar 2002
Posts: 1712
Location: Norway
   

Hmm, Im a wee bit sceptical to this bit, because I like being able to make a pure mage, which would seem pointless if you could still be a warrior while going the path of magic. There is probably a way to balance it out though, so I will just wait and see.
Post Fri Jul 15, 2005 10:49 am
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bjon045
Fearless Paladin
Fearless Paladin




Joined: 02 Jun 2003
Posts: 234
   

I much preffered the guild system in G2 to G1. In gothic 2 you knew exactly what you were getting. I was hoping gothic 3 would just greatly expand the number of guilds (as well as more sub-professions) but I guess not.
Post Fri Jul 15, 2005 1:15 pm
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Maylander
High Emperor
High Emperor




Joined: 22 Mar 2002
Posts: 1712
Location: Norway
   

Yeah, I was hoping to be a Magician of Fire yet again, I love being an arrogant, stuck-up, power-hungry spellcaster, bwahahaha.
Post Thu Jul 21, 2005 12:28 am
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LocoBaxter
Head Merchant
Head Merchant




Joined: 29 Jul 2005
Posts: 62
Location: place called none ya buisness
   

Is gladiator a profession?

Also im a bit confused as to how the guild or group thing is. is it that u can join more than one or u dont really join one at all but help them so to speak.
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Post Sat Jul 30, 2005 11:32 pm
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Sem
Solid as a Rock
Solid as a Rock




Joined: 01 Mar 2004
Posts: 3386
Location: at the Dot
   

The new guild system is that you don't actually join one at all. You help them.
You can decide for yourself whether you help one guild and stay loyal to that group or help all groups a little just to be loyal to yourself and your wallet.
Although you don't actually join a guild, you can still get guild armor (like mercenary armor in G2).

Gladiator is indeed a profession and not a guild.
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Post Sun Jul 31, 2005 2:08 pm
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LocoBaxter
Head Merchant
Head Merchant




Joined: 29 Jul 2005
Posts: 62
Location: place called none ya buisness
   

ahhh sweet.
But will anything happen if u help the orc hunters and then go out and try to help the orcs?
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Post Mon Aug 01, 2005 9:30 pm
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Maylander
High Emperor
High Emperor




Joined: 22 Mar 2002
Posts: 1712
Location: Norway
   

As far as I know, if you help the orcs, you will become hated by humans over time, and the other way around.
Post Mon Aug 01, 2005 9:39 pm
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