RPGDot Network    
   

 
 
Anachronox
Display full image
Pic of the moment
More
pics from the gallery
 
 
Site Navigation

Main
   News
   Forums

Games
   Games Database
   Top 100
   Release List
   Support Files

Features
   Reviews
   Previews
   Interviews
   Editorials
   Diaries
   Misc

Download
   Gallery
   Music
   Screenshots
   Videos

Miscellaneous
   Staff Members
   Privacy Statement

FAQ
Members
Usergroups
Ultima 6 Project: The False Prophet: Hiring (a lot)
  View previous topic :: View next topic
RPGDot Forums > News Comments

Author Thread
Rendelius
Critical Error
Critical Error




Joined: 06 Jul 2001
Posts: 16
Location: Austria
Ultima 6 Project: The False Prophet: Hiring (a lot)
   

The Ultima 6 - The false Prophet team is looking for a lot of people to join their effort to recreate the classic Ultima with the Dungeon Siege engine. A complete list of their job openings can be found <a href="http://www.planetdungeonsiege.com/archon/jobs.asp" target="_blank">here</a>.
Post Mon Feb 17, 2003 7:03 pm
 View user's profile
NeverDark
Village Leader
Village Leader




Joined: 07 Feb 2003
Posts: 91
Location: Virtual Reality aka Life
cool, but...
   

They are "hiring", yet no requirements and conditions are mentioned and no contact information specified. It seems to me the guys are amateurs and probably need a bunch of programmers, not necesserily experienced ones, to work for them for FREE
Post Mon Feb 17, 2003 7:07 pm
 View user's profile
Guest







   

If you look at what positions they are offering it's pretty clear that this is meant to be done on spare time and not as a job. I mean, they're "hiring", among others, an inventory programmer. I'ts timeconsuming to be sure, but not enough for any "profit company" to hire someone to only do the inventory. It's a good oppertunity for someone who wants to get in to the buissnes to prove their skills though.
Post Mon Feb 17, 2003 8:49 pm
 
Lorgosin
Head Merchant
Head Merchant




Joined: 10 Aug 2002
Posts: 69
Location: Sweden
   

I missed the new login system. That was me posting that last thing.
Post Mon Feb 17, 2003 8:51 pm
 View user's profile
Jay
Fearless Paladin
Fearless Paladin




Joined: 07 Jul 2001
Posts: 245
   

At least it means they are serious. The Ultima one re-make always looked like being the only that would be completed. I say fair play to them, and if I had any programming ability whatsoever I'd probably try myself. Nice to see that Ultima is still alive.
Post Tue Feb 18, 2003 9:12 am
 View user's profile
Drakton
Captain of the Guard
Captain of the Guard




Joined: 14 Oct 2001
Posts: 195
Location: Monterrey, México
Ultima 6 remake
   

The guys making the Ultima I remake (Peroxide IIRC) ran into legal issues and were forced to change the game's name and make a whole new game. How come these other guys can get away with making an Ultima 6 remake? Wouldn't they face the same problems as Peroxide's team?
_________________
"You may win a thousand fights, but you can only lose one" (Zaknafein to Drizzt - The Dark Elf Trilogy.)
Post Tue Feb 18, 2003 1:11 pm
 View user's profile



All times are GMT.
The time now is Mon Apr 08, 2019 1:16 pm



Powered by phpBB © 2001 phpBB Group
 
 
 
All original content of this site is copyrighted by RPGWatch. Copying or reproducing of any part of this site is strictly prohibited. Taking anything from this site without authorisation will be considered stealing and we'll be forced to visit you and jump on your legs until you give it back.