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Ultima 6 Project: The False Prophet: Hiring (a lot)
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Rendelius
Critical Error
Critical Error




Joined: 06 Jul 2001
Posts: 16
Location: Austria
Ultima 6 Project: The False Prophet: Hiring (a lot)
   

The Ultima 6 - The false Prophet team is looking for a lot of people to join their effort to recreate the classic Ultima with the Dungeon Siege engine. A complete list of their job openings can be found <a href="http://www.planetdungeonsiege.com/archon/jobs.asp" target="_blank">here</a>.
Post Mon Feb 17, 2003 7:03 pm
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NeverDark
Village Leader
Village Leader




Joined: 07 Feb 2003
Posts: 91
Location: Virtual Reality aka Life
cool, but...
   

They are "hiring", yet no requirements and conditions are mentioned and no contact information specified. It seems to me the guys are amateurs and probably need a bunch of programmers, not necesserily experienced ones, to work for them for FREE
Post Mon Feb 17, 2003 7:07 pm
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Guest







   

If you look at what positions they are offering it's pretty clear that this is meant to be done on spare time and not as a job. I mean, they're "hiring", among others, an inventory programmer. I'ts timeconsuming to be sure, but not enough for any "profit company" to hire someone to only do the inventory. It's a good oppertunity for someone who wants to get in to the buissnes to prove their skills though.
Post Mon Feb 17, 2003 8:49 pm
 
Lorgosin
Head Merchant
Head Merchant




Joined: 10 Aug 2002
Posts: 69
Location: Sweden
   

I missed the new login system. That was me posting that last thing.
Post Mon Feb 17, 2003 8:51 pm
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Jay
Fearless Paladin
Fearless Paladin




Joined: 07 Jul 2001
Posts: 245
   

At least it means they are serious. The Ultima one re-make always looked like being the only that would be completed. I say fair play to them, and if I had any programming ability whatsoever I'd probably try myself. Nice to see that Ultima is still alive.
Post Tue Feb 18, 2003 9:12 am
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Drakton
Captain of the Guard
Captain of the Guard




Joined: 14 Oct 2001
Posts: 195
Location: Monterrey, México
Ultima 6 remake
   

The guys making the Ultima I remake (Peroxide IIRC) ran into legal issues and were forced to change the game's name and make a whole new game. How come these other guys can get away with making an Ultima 6 remake? Wouldn't they face the same problems as Peroxide's team?
_________________
"You may win a thousand fights, but you can only lose one" (Zaknafein to Drizzt - The Dark Elf Trilogy.)
Post Tue Feb 18, 2003 1:11 pm
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