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EverythingXen
Arch-villain
Joined: 01 Feb 2002
Posts: 4342
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After reading a lot on the various boards about it, I played Dues Ex. I liked it a lot.
I played a sneaky 'no kill' guy... well... until you had to start killing people (grr... large clumps of guards too hard to pick off. Evade or demolish. ). Barely set an alarm off the entire game. Definately the more difficult style.
Also played a power forward berserker guy. No problems. A lot less reloads. Max out power recyc as soon as you get it, ballistic armor, and especially agressive-defensive missile protection and... you're done. Let the good times roll.
_________________ Estuans interius, Ira vehementi
"The old world dies and with it the old ways. We will rebuild it as it should be, MUST be... Immortal!"
=Member of the Nonflamers Guild=
=Worshipper of the Written Word= |
Wed Feb 27, 2002 3:11 am |
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Jaz
Late Night Spook
Joined: 20 Jan 2002
Posts: 9708
Location: RPGDot |
Sys Shock 1 was very good, agreed, but if you mean 'true 3D' as in several degrees of freedom like moving/looking up/down as well, Shadowcaster was an earlier game doing just that... with only a W3D angine. But Raven were always known for tweaking existing engines to the max.
_________________ Jaz |
Wed Feb 27, 2002 5:49 am |
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soltys
Magister of the Light
Joined: 12 Jan 2002
Posts: 386
Location: Poland, Warsaw |
By full 3D I mean quake1 like engine. In this meaning SS1 has such engine except enemies, that are done with sprites.
Has shadowrunner got such engine ?
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Wed Feb 27, 2002 2:46 pm |
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