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Hi-Necro
Keeper of the Gates
Joined: 19 Oct 2003
Posts: 104
Location: The Land of Eternal Hiding |
Is the critical hit in G2 different from the one in G1? |
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Hello.
Good news:
I find the exactly formula to calculate how much damage you will do to you opponents with a weapon in G2, it is:
Total damage = (WeaponDamage + Str - Armor)*p + (WeaponDamage + Str - Armor -1)/10 * (1 - p)
Here 'P' is the talent of your 1H or 2H weapon, 0<=p<=1.
So, if we have a 100% talent, the total damage will be:
Total Damage = WeaponDamage + Str - Armor
(Critical Hit Damage)
Well then, it is great and more realistic than in G1, because if you use a weapon with a worng or not suitable style, you should not have the the real damage of your weapon boring into play but have a less damage. But we rember that in G1 you got the 100% chance to make a "WeaponDamage + Str - Armor" damage at the very beginning, even you are a 'not trained' one. In G1, when you got trained, you will have an up to 10% chance to make a REAL 'Critical Hit', which will be:
Critical Hit Damage = WeaponDamage*2 + Str - Armor
This damage, I think, is worthy to be called "Critical Hit Damage", and the total damage with a 100% talent of G2 is not suitable to called as "Critical Hit Damage" but "Direct Hit Damage".
So, can someone who already got the game tell me, can you make a "WeaponDamage*2 + Str - Armor" damage in G2/G2Addon with you weapon?
Thanks. _________________ 道可道也,非恒道也。名可名也,非恒名也。
老子 [春秋] |
Mon Oct 20, 2003 5:45 am |
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ServanteS
Captain of the Guard
Joined: 09 Oct 2003
Posts: 193
Location: Serbia |
there are criticals in G2 as for damage i'll go and calculate it but think that your formula is ok |
Mon Oct 20, 2003 11:52 am |
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Hi-Necro
Keeper of the Gates
Joined: 19 Oct 2003
Posts: 104
Location: The Land of Eternal Hiding |
Now I will make some further explain to the first formula I post:
Total Damage = (WeaponDamage + Str - Armor)*p + (WeaponDamage + Str - Armor - 1)/10 * (1 - p) -----------(1)
To be frank, with a certain 1H or 2H talent, the total damage you make every time will not always be the same number. If you are at a low talent, the damage often appears will just around:
(WeaponDamage + Str - Armor - 1)/10 ----------(2)
And if you are at a high level of talent, the mostly appear damage will be near to
(WeaponDamage + Str - Armor)*p ------------(3)
Yes, there should still be something hidden in the script of the game. But if we just statistically calculate all the damage you make at all kinds of talent, it will be the result from formula (1) roughly. The first formula is best used to a high level of talent, but when you use it to the situation of a low talent, well, it will not be very suitable. But the result is quite near to the critical hit you can make at a certain 1H or 2h talent. _________________ 道可道也,非恒道也。名可名也,非恒名也。
老子 [春秋] |
Mon Oct 20, 2003 6:22 pm |
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Hi-Necro
Keeper of the Gates
Joined: 19 Oct 2003
Posts: 104
Location: The Land of Eternal Hiding |
I got it.
When you calculate all the damage you make at all kinds of talent, you cannot avoid adding the critical(direct) hits damage in your calculation, so the result from formula (1) is EXACTLY the average damage per hit you can make.
formula (1) = NormalHitDamage*(1-p) + DirectHitDamage*p
Now we understand why the result is neither not very near to our normal hit damage nor the critical damage, except for the high talent situation. _________________ 道可道也,非恒道也。名可名也,非恒名也。
老子 [春秋] |
Mon Oct 20, 2003 6:44 pm |
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Hi-Necro
Keeper of the Gates
Joined: 19 Oct 2003
Posts: 104
Location: The Land of Eternal Hiding |
Hi guys.
I have managed to do someting to help us understand the game better, aithough I still do not get the game.
But, what about my original question? Could you make a REAL critical hit which will do more damage than "WeaponDamage + Str - Armor" with your weapon in G2/G2Addon? And what will be the situation when you use a bow/crossbow with 100% talent?
Please post _________________ 道可道也,非恒道也。名可名也,非恒名也。
老子 [春秋] |
Tue Oct 21, 2003 2:48 am |
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Hi-Necro
Keeper of the Gates
Joined: 19 Oct 2003
Posts: 104
Location: The Land of Eternal Hiding |
If there are still no reply within 2 day, I will disappointmented. _________________ 道可道也,非恒道也。名可名也,非恒名也。
老子 [春秋] |
Thu Oct 23, 2003 3:09 am |
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Gorath
Mostly Harmless
Joined: 03 Sep 2001
Posts: 6327
Location: NRW, Germany |
Maybe the problem is, while this topic is pretty intersting, you somehow explained it in such a complicated way that nobody can follow you or wants to follow you. _________________ Webmaster GothicDot |
Thu Oct 23, 2003 1:34 pm |
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Gorath
Mostly Harmless
Joined: 03 Sep 2001
Posts: 6327
Location: NRW, Germany |
Afaik
Melee damage = (WeaponDamage - EnemyArmour) + (0 OR Strength).
'0' is default, Strength is added in case of a critical hit, which has a probability of 'Weaponskill'. _________________ Webmaster GothicDot |
Thu Oct 23, 2003 1:47 pm |
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Hi-Necro
Keeper of the Gates
Joined: 19 Oct 2003
Posts: 104
Location: The Land of Eternal Hiding |
Thank you very much, Gorath.
Yes, maybe there is some unsuited style within my posts, well, I am sorry if I have made too much posts which are difficult to read. I will manage to change my style in future.
Anyway, it is only a few days since I joined here, so I hope everyone could just "allow" me to do something unsuited and tell me it, then I can learn from it and make my further posts better.
And I thanks ServanteS.
[/img] _________________ 道可道也,非恒道也。名可名也,非恒名也。
老子 [春秋] |
Thu Oct 23, 2003 5:40 pm |
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