RPGDot Network    
   

 
 
Sociolotron
Display full image
Pic of the moment
More
pics from the gallery
 
 
Site Navigation

Main
   News
   Forums

Games
   Games Database
   Top 100
   Release List
   Support Files

Features
   Reviews
   Previews
   Interviews
   Editorials
   Diaries
   Misc

Download
   Gallery
   Music
   Screenshots
   Videos

Miscellaneous
   Staff Members
   Privacy Statement

FAQ
Members
Usergroups
Joining swamp camp instead of mercenary camp? Possible spoil
  View previous topic :: View next topic
RPGDot Forums > Gothic - Spoilers, Tips & Tricks

Author Thread
SouHai
Village Dweller
Village Dweller




Joined: 26 Apr 2003
Posts: 13
Joining swamp camp instead of mercenary camp? Possible spoil
   

This is the second time I'm playing through Gothic, I went with Old Camp but I read somewhere that after the Old Camp "changes" you can join join swamp camp instead of going with the regular route of mercenaries/water mages? Is this true?
How?
Post Wed Sep 07, 2005 8:32 am
 View user's profile
Wulf
The Shepherd
The Shepherd




Joined: 20 Sep 2003
Posts: 2312
Location: North/West.England
   

That's right SouHai,

You can join any of the 3 camps, after the the task done in the second visit to the old mine. If you join the sect camp, you will have to renounce the 3 gods, Innos, Adanos and Beliar, an aspect of the gothic game which is not fully realised.
_________________
Forever aches my wretched soul, for Chromanin locked in that dark hole, though crypted key i've yet to learn, he knows one day i will return.
Post Wed Sep 07, 2005 9:09 am
 View user's profile
Pladio
Magister of the Light
Magister of the Light




Joined: 15 Aug 2002
Posts: 379
   

Wulf he meant, after you joined the Old Camp and then you get cast out.

Is it possible to join the Sect Loonies instead of the Mercenaries?

BTW: I don't think so, but it might be possible.
Post Wed Sep 07, 2005 4:03 pm
 View user's profile
Wulf
The Shepherd
The Shepherd




Joined: 20 Sep 2003
Posts: 2312
Location: North/West.England
   

Edited,
will re-write more later
_________________
Forever aches my wretched soul, for Chromanin locked in that dark hole, though crypted key i've yet to learn, he knows one day i will return.
Post Wed Sep 07, 2005 9:24 pm
 View user's profile
SouHai
Village Dweller
Village Dweller




Joined: 26 Apr 2003
Posts: 13
   

Waiting for you to write more Wulf . I really do not wanna progress on my game atm to go with the mercenaries again
Post Thu Sep 08, 2005 5:09 pm
 View user's profile
Wulf
The Shepherd
The Shepherd




Joined: 20 Sep 2003
Posts: 2312
Location: North/West.England
   

Sorry for the delay SouHai, i was trying-out something for you with an old savegame.

It dont think it is possible to join the sect camp after being banned from the old camp because after satifying the 4 baals quests to become a novice, you would have to talk with Cor kalom to be allowed to join, but we know he has ran-off with his fanatics to the sleepers temple, and all dialogues have been removed because he as changed his character to Mad-Cor kalom, and in any case, it goes against the natural progressive storyline. Strangely Cor Angar's dialogue stays open, as if you could join? -There is more about the new camp if you want but it goes much deeper and is often overlooked by many gothic players.
_________________
Forever aches my wretched soul, for Chromanin locked in that dark hole, though crypted key i've yet to learn, he knows one day i will return.
Post Thu Sep 08, 2005 9:52 pm
 View user's profile
Pladio
Magister of the Light
Magister of the Light




Joined: 15 Aug 2002
Posts: 379
   

Wulf, I would like to know more about the NC.
Post Thu Sep 08, 2005 9:59 pm
 View user's profile
Wulf
The Shepherd
The Shepherd




Joined: 20 Sep 2003
Posts: 2312
Location: North/West.England
   

O.k Pladio, i will start a new thread, . . give me a day, look for "Unity"
_________________
Forever aches my wretched soul, for Chromanin locked in that dark hole, though crypted key i've yet to learn, he knows one day i will return.
Post Fri Sep 09, 2005 11:07 pm
 View user's profile
Maylander
High Emperor
High Emperor




Joined: 22 Mar 2002
Posts: 1712
Location: Norway
   

If you join the Sect Camp you stick with'em to the very end.

If you join the Old Camp and become a Guard, you will then join the New Camp later on.

If you join the Old Camp and become a Magician, you will then join the New Camp later on, and then after that you will join Xardas as a Necromancer(this happens when he teaches you Circle 6).

If you join the New Camp you have to become a Mercenary, and then get a choice to become a Magician later on. If you do, you can choose the path of the Necromancer after that.

You can also go through the game "guildless" if you join the Old Camp, get kicked, and don't sign up with the New Camp afterwards.

Those are all the guild options in the game.
Post Sun Sep 11, 2005 7:35 pm
 View user's profile
Kamahl
King of Spam
King of Spam




Joined: 29 Apr 2005
Posts: 1668
Location: Slovenia-Ljubljana
   

guildless would suck thats for sure
_________________
Destroy the dark side, we will
De duistere zijde vernietigen, we zullen
Uničili temno stran, bomo mi
die dunkle Seite zerstören, wir sollen
Post Sun Sep 11, 2005 8:38 pm
 View user's profile
Dez
King of the Realms
King of the Realms




Joined: 08 Jan 2003
Posts: 455
Location: Fortress of Tell Halaf
   

quote:
Originally posted by Maylander
If you join the Sect Camp you stick with'em to the very end.

If you join the Old Camp and become a Guard, you will then join the New Camp later on.

If you join the Old Camp and become a Magician, you will then join the New Camp later on, and then after that you will join Xardas as a Necromancer(this happens when he teaches you Circle 6).

If you join the New Camp you have to become a Mercenary, and then get a choice to become a Magician later on. If you do, you can choose the path of the Necromancer after that.

You can also go through the game "guildless" if you join the Old Camp, get kicked, and don't sign up with the New Camp afterwards.

Those are all the guild options in the game.


Maylander how could you forget the true path?

You can also become a DIGGER from the begining! Guards, mages and mercaneries are all wimps..Real men dig ore.

Just search with "digger's quest"
_________________
The focused mind can pierce through stone
Post Wed Sep 14, 2005 9:28 pm
 View user's profile
X-dANGEr
Unknown Destiny
Unknown Destiny




Joined: 16 Jun 2004
Posts: 2383
Location: The X place
   

You are kidding, right ?
_________________
Post Thu Sep 15, 2005 10:50 am
 View user's profile
Dez
King of the Realms
King of the Realms




Joined: 08 Jan 2003
Posts: 455
Location: Fortress of Tell Halaf
   

quote:
Originally posted by X-dANGEr
You are kidding, right ?


Raad about the digger's quest: http://www.geocities.com/bughunterx/

And here is the official thread regarding it
http://www.rpgdot.com/phpBB2/viewtopic.php?t=3760&postdays=0&postorder=asc&highlight=diggers+quest&start=0

Ok it ain't the official way how to finish gothic but, certainly the most hilarious
_________________
The focused mind can pierce through stone
Post Thu Sep 15, 2005 11:16 am
 View user's profile



All times are GMT.
The time now is Sun Apr 07, 2019 10:18 pm



Powered by phpBB © 2001 phpBB Group
 
 
 
All original content of this site is copyrighted by RPGWatch. Copying or reproducing of any part of this site is strictly prohibited. Taking anything from this site without authorisation will be considered stealing and we'll be forced to visit you and jump on your legs until you give it back.