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Moriendor
Black Ring Leader
Joined: 19 Jul 2001
Posts: 1306
Location: Germany |
Wish: Interview @ Home LAN |
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HomeLAN Fed has conducted an <a href="http://www.homelanfed.com/index.php?id=12975" target="_blank">interview</a> with Mutable Realms' Senior Vice President James C. Moffet, IV about his company's recently announced "Ultra Massively Multiplayer Online RPG" 'Wish'. |
Mon Mar 24, 2003 7:40 pm |
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Ekim
Eagle's Shadow
Joined: 27 May 2002
Posts: 2365
Location: Montreal, Canada |
Hmm... The game seems further away from lauch than I thought at first. "Q4 2004" release date probably means we won't see it before Q1 2005 Gives them time to find things to put inside beside the Ultra massive number of players....
Funny though that the guy should say:
"We simply love playing MMORPGs, and it was always our desire to develop our own game. But we didn't want to write yet another "me-too" product, so we decided to develop a game in a new category that we call "UMMORPG""
Then he goes on to describe every other MMORPG currently on the market or being developped.... _________________ =Proud Father of a new gamer GIRL!=
=Member of The Nonflamers' Guild=
=Worshiper of the Written Word= |
Mon Mar 24, 2003 8:25 pm |
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Sevia
Guest
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Excellent points Ekim.
For some reason, MMORPG developers are falling into what I call vacum cleaner syndrome.
For the rest of mankinds existence on Earth, there will never be a need to develop a radical new vacum cleaner--they intake air and debris. You can adjust the power and range, maybe add some bells and whistles, but the basic design will not change.
I thought game development was supposed to be a creative process. |
Tue Mar 25, 2003 4:11 am |
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