RPGDot Network    
   

 
 
Dungeon Siege
Display full image
Pic of the moment
More
pics from the gallery
 
 
Site Navigation

Main
   News
   Forums

Games
   Games Database
   Top 100
   Release List
   Support Files

Features
   Reviews
   Previews
   Interviews
   Editorials
   Diaries
   Misc

Download
   Gallery
   Music
   Screenshots
   Videos

Miscellaneous
   Staff Members
   Privacy Statement

FAQ
Members
Usergroups
Wish: Interview @ Home LAN
  View previous topic :: View next topic
RPGDot Forums > News Comments

Author Thread
Moriendor
Black Ring Leader
Black Ring Leader




Joined: 19 Jul 2001
Posts: 1306
Location: Germany
Wish: Interview @ Home LAN
   

HomeLAN Fed has conducted an <a href="http://www.homelanfed.com/index.php?id=12975" target="_blank">interview</a> with Mutable Realms' Senior Vice President James C. Moffet, IV about his company's recently announced "Ultra Massively Multiplayer Online RPG" 'Wish'.
Post Mon Mar 24, 2003 7:40 pm
 View user's profile
Ekim
Eagle's Shadow
Eagle's Shadow




Joined: 27 May 2002
Posts: 2365
Location: Montreal, Canada
   

Hmm... The game seems further away from lauch than I thought at first. "Q4 2004" release date probably means we won't see it before Q1 2005 Gives them time to find things to put inside beside the Ultra massive number of players....

Funny though that the guy should say:
"We simply love playing MMORPGs, and it was always our desire to develop our own game. But we didn't want to write yet another "me-too" product, so we decided to develop a game in a new category that we call "UMMORPG""

Then he goes on to describe every other MMORPG currently on the market or being developped....
_________________
=Proud Father of a new gamer GIRL!=
=Member of The Nonflamers' Guild=
=Worshiper of the Written Word=
Post Mon Mar 24, 2003 8:25 pm
 View user's profile
Sevia
Guest






   

Excellent points Ekim.

For some reason, MMORPG developers are falling into what I call vacum cleaner syndrome.
For the rest of mankinds existence on Earth, there will never be a need to develop a radical new vacum cleaner--they intake air and debris. You can adjust the power and range, maybe add some bells and whistles, but the basic design will not change.
I thought game development was supposed to be a creative process.
Post Tue Mar 25, 2003 4:11 am
 



All times are GMT.
The time now is Tue Apr 09, 2019 4:16 pm



Powered by phpBB © 2001 phpBB Group
 
 
 
All original content of this site is copyrighted by RPGWatch. Copying or reproducing of any part of this site is strictly prohibited. Taking anything from this site without authorisation will be considered stealing and we'll be forced to visit you and jump on your legs until you give it back.