RPGDot Network    
   

 
 
Geneforge
Display full image
Pic of the moment
More
pics from the gallery
 
 
Site Navigation

Main
   News
   Forums

Games
   Games Database
   Top 100
   Release List
   Support Files

Features
   Reviews
   Previews
   Interviews
   Editorials
   Diaries
   Misc

Download
   Gallery
   Music
   Screenshots
   Videos

Miscellaneous
   Staff Members
   Privacy Statement

FAQ
Members
Usergroups
Ideas and Opinions on what would make Gothic series better
  View previous topic :: View next topic
RPGDot Forums > Gothic 2 General

Author Thread
Sem
Solid as a Rock
Solid as a Rock




Joined: 01 Mar 2004
Posts: 3386
Location: at the Dot
   

Yeah, but it's certainly not needed. In games like severance you needed to use the combo's because otherwise you would be hacking for half an hour on some kind of monster. There's no real advantage to use the slower combo's. Of course there are many ways to make it more lively, but a better combat system would be great. With combo's it would be more spectacular, for example if you use left-swing twice the hero would make the first time a left-swing but the second time he would make a different move, maybe a left-slice or something (you'll need to time it correctly of course). It could also be depending on your fighting skill. So more combo's as a master than as a rookie.
_________________
"Who are we to call this planet Earth, when it's clearly Ocean."
-- News Editor of GothicDot --
-- Moderator of the RPGDot Shadows --
Post Mon May 31, 2004 5:24 pm
 View user's profile
Damelron
Head Merchant
Head Merchant




Joined: 11 Apr 2004
Posts: 64
Location: Indiana, USA
   

quote:
Originally posted by a24710
a more complex combat system

just like blade edge of darkness, also known as severance, edge of darkness

mixing gothic with blade´s combats would be fucking superb

in fact gothic combat is similar to blade´s one, but it has a really poorer implementation

cheers


Thats a nice idea, or they could make the weapon making different so you could have the possibility of making a sword better through out the game. Instead of just making a powerful weapon instantly. So it makes it more intresting, and then that also makes you want to thrive to make the best sword. So you could add spells to it, sharpen it, or make it dull. Poison it or shape it into a neat design.
_________________
It itches, it seeves, it festers, it breaths, my heroes are dead they died in my head, give out the hurt, squeeze out the pain something inside of me has opened up again.
Post Tue Jun 01, 2004 7:09 pm
 View user's profile
Daedalus
High Emperor
High Emperor




Joined: 04 Jan 2002
Posts: 2516
Location: Estonia
   

btw if u kill the creature only with left right tactics then sometimes it can take pretty much time cos it backs up and can even damage u sometimes , tho if u use more forwart left right block or something like that u can actually kill him faster cos u wont wait till the creature will run at you again u gonna hit it hit it and hit it
Post Wed Jun 02, 2004 3:06 pm
 View user's profile
Damelron
Head Merchant
Head Merchant




Joined: 11 Apr 2004
Posts: 64
Location: Indiana, USA
   

i side step when they run at me. So then i just smack em as they go by.
_________________
It itches, it seeves, it festers, it breaths, my heroes are dead they died in my head, give out the hurt, squeeze out the pain something inside of me has opened up again.
Post Wed Jun 02, 2004 7:17 pm
 View user's profile
Damelron
Head Merchant
Head Merchant




Joined: 11 Apr 2004
Posts: 64
Location: Indiana, USA
   

What about the game being more strategic insted of just hacking and slashing your way through the game. Like you have to knock sumthin down and use your head to kill a creature or sumtin like that. Opinions?
_________________
It itches, it seeves, it festers, it breaths, my heroes are dead they died in my head, give out the hurt, squeeze out the pain something inside of me has opened up again.
Post Fri Jun 04, 2004 7:33 pm
 View user's profile
titus
Survivor of Hell
Survivor of Hell




Joined: 03 Aug 2003
Posts: 778
Location: Standing at the Hell mouth
   

Mmmm nice idea, but not for creatures but for certain quests could proof quite interesting
_________________
Want to become a vampire? a warrior in the battle between vampires and werewolves?
http://monstersgame.nl/?ac=vid&vid=12007139
Post Fri Jun 04, 2004 7:35 pm
 View user's profile
Damelron
Head Merchant
Head Merchant




Joined: 11 Apr 2004
Posts: 64
Location: Indiana, USA
   

yea, but they already have puzzles for quests and stuff which is sorta annoying, but ooo well keep those opinions coming.
_________________
It itches, it seeves, it festers, it breaths, my heroes are dead they died in my head, give out the hurt, squeeze out the pain something inside of me has opened up again.
Post Fri Jun 04, 2004 7:42 pm
 View user's profile
Sem
Solid as a Rock
Solid as a Rock




Joined: 01 Mar 2004
Posts: 3386
Location: at the Dot
   

But they should only do that for a very small amount of animals. For example in G2, they could have made it so that you couldn't possibly kill the black troll. But instead you needed to make some rock collapse on top of the troll to kill it. That would be fun, but not that you'll need to use puzzle to kill every snapper or warg.
_________________
"Who are we to call this planet Earth, when it's clearly Ocean."
-- News Editor of GothicDot --
-- Moderator of the RPGDot Shadows --
Post Fri Jun 04, 2004 7:53 pm
 View user's profile
Daedalus
High Emperor
High Emperor




Joined: 04 Jan 2002
Posts: 2516
Location: Estonia
   

quote:
Originally posted by Sem
But they should only do that for a very small amount of animals. For example in G2, they could have made it so that you couldn't possibly kill the black troll. But instead you needed to make some rock collapse on top of the troll to kill it. That would be fun, but not that you'll need to use puzzle to kill every snapper or warg.


yup its a very good idea imo . To put somekind of another killing or knocking down way , more puzzled way like Sem allready told about the troll . But only for very important creatures / people .
Post Fri Jun 04, 2004 10:19 pm
 View user's profile
Damelron
Head Merchant
Head Merchant




Joined: 11 Apr 2004
Posts: 64
Location: Indiana, USA
   

yea there were rocks around the black troll that looked like they were ready to fall down.
_________________
It itches, it seeves, it festers, it breaths, my heroes are dead they died in my head, give out the hurt, squeeze out the pain something inside of me has opened up again.
Post Mon Jun 07, 2004 7:05 pm
 View user's profile
Yamcha
Noble Knight
Noble Knight




Joined: 01 May 2004
Posts: 224
Location: Mirna Pec, blizu Novega mesta, Slovenia
   

That would look to much like an adventure
_________________
Can't think of anything smart
Post Mon Jun 07, 2004 7:14 pm
 View user's profile
Pladio
Magister of the Light
Magister of the Light




Joined: 15 Aug 2002
Posts: 379
   

Since the mainland is getting bigger than G2, then i suggest some kind of mount, maybe a scavenger mount as we havn't seen any horse in the game yet, and maybe some kind of firend of Xardas, another dark sorcerer who will help you on the mainland and tell you more about Xardas and give you some of the larger quests like Xardas did.
Post Mon Jun 07, 2004 7:55 pm
 View user's profile
SwitchBlade
Eager Tradesman
Eager Tradesman




Joined: 04 Oct 2002
Posts: 26
   

An auto run forward function similar to Morrowind. Save me from cramp & sore fingers.
Post Tue Jun 08, 2004 12:04 pm
 View user's profile
Daedalus
High Emperor
High Emperor




Joined: 04 Jan 2002
Posts: 2516
Location: Estonia
   

ehe autorun mode isnt also a bad idea actually but i dont think the land will be that boring and big that u dont wanna see the places 2-10 times
Post Tue Jun 08, 2004 12:15 pm
 View user's profile
Yamcha
Noble Knight
Noble Knight




Joined: 01 May 2004
Posts: 224
Location: Mirna Pec, blizu Novega mesta, Slovenia
   

If there will be riding, then there could also be a mini game: riding for money and xp with other competitors, with no rules and the track would be in the most dangerous places (like riding around the catle in VoM, something like that)
_________________
Can't think of anything smart
Post Tue Jun 08, 2004 12:41 pm
 View user's profile


Goto page Previous  1, 2, 3, 4, 5  Next
All times are GMT.
The time now is Sat Apr 13, 2019 10:08 pm



Powered by phpBB © 2001 phpBB Group
 
 
 
All original content of this site is copyrighted by RPGWatch. Copying or reproducing of any part of this site is strictly prohibited. Taking anything from this site without authorisation will be considered stealing and we'll be forced to visit you and jump on your legs until you give it back.