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TomTom, what if we ask you about G2?
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RPGDot Forums > Gothic 2 General

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TomTom
GOTHIC Speaker
GOTHIC Speaker




Joined: 11 Mar 2002
Posts: 84
Location: Bochum, Germany
   

Eating?
Well, Pizza is delievered up to the offices; we have a coke machine inhouse...
And take a look at the GOTHIC bath tub...what do you think where we got the inspiration from
So don't stop us from going to bathrooms...

TomTom

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Post Sun Mar 17, 2002 3:37 am
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Phil, the Prince of Insuf
Eager Tradesman
Eager Tradesman




Joined: 26 Feb 2002
Posts: 42
   

And then there's the time I saw Baal Isidro giving a bush a golden shower in a corner of the Old Camp...
Post Sun Mar 17, 2002 3:58 am
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darkmage
City Guard
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Joined: 08 Mar 2002
Posts: 132
Location: mordor
   

tomtom, can you at least tell us if their is going to be an english demo, maybey not a playable one but just a movie.

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Post Sun Mar 17, 2002 4:35 am
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The Hulk
Avenger, Defender
Avenger, Defender




Joined: 19 Feb 2002
Posts: 728
Location: Southeast U.S.A.
   

TomTom, I want to just say I really liked the Gothic trailer, it totally rocked. Will there be another trailer like that for Gothic 2?

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Post Sun Mar 17, 2002 6:10 am
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Gig
Southern Spirit
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Joined: 20 Feb 2002
Posts: 3226
Location: NFG Headquarters
   

Will there be a world editor or anything like that for Gothic 2?

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Post Mon Mar 18, 2002 12:39 am
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Krycek
Leader of the Senate
Leader of the Senate




Joined: 07 Mar 2002
Posts: 314
Location: Primary Observation Complex
   

TomTom,congratulations to the whole PB team for this great game,Gothic was(it is and will be)a megablast for the rpgs category,is like a fresh air.

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Post Mon Mar 18, 2002 1:27 am
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TomTom
GOTHIC Speaker
GOTHIC Speaker




Joined: 11 Mar 2002
Posts: 84
Location: Bochum, Germany
   

Hi all,

we are planning to produce both, trailer and demo...it's in the hands of our publisher if they also use an english version...but why shouldn't they?
I don't know about a world editor yet...

@Krycek: Thx a lot

TomTom

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Post Mon Mar 18, 2002 10:02 am
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praj
Village Leader
Village Leader




Joined: 15 Feb 2002
Posts: 84
   

Hey TomTom,

in gothic there was the barrier to "enclose the world.....How 'bout gothic2?

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Post Mon Mar 18, 2002 10:28 am
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Baal Netbek
Village Dweller
Village Dweller




Joined: 18 Mar 2002
Posts: 4
Location: Germany
   

A barrier? Yes.... maybe it could be out of trees? Walking trees? You don't know how much I missed my beloved walking trees...
Post Mon Mar 18, 2002 12:02 pm
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TomTom
GOTHIC Speaker
GOTHIC Speaker




Joined: 11 Mar 2002
Posts: 84
Location: Bochum, Germany
   

No walking trees and no barrier this time...but of course the world won't be endless...

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[ This Message was edited by: TomTom on 2002-03-18 16:07 ]
Post Mon Mar 18, 2002 5:21 pm
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Divine
Guards Lieutenant
Guards Lieutenant




Joined: 05 Feb 2002
Posts: 163
Location: Canada
   

Thanks for the answers, TomTom!
Let me ask you if there will be any engine changes besides work on the scripts for the new universe?

It's not that I am unhappy with the existing one - just curious. The existing engine was awesome, except for turning around (or it was just my TNT2 M64). Turning around was awefully slow.

From what I've got now there will be new skills implemented. This is very exciting by itself!

Maybe it is still not too late for a suggestion: is it possible to make the weapons breakable? Which would mean that you can only use a rusty sword to fight N number of reptiles and a few diggers, but it would break immediately if used on a guard. And the bows and crossbows may require new string from time to time.
Post Mon Mar 18, 2002 7:04 pm
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TomTom
GOTHIC Speaker
GOTHIC Speaker




Joined: 11 Mar 2002
Posts: 84
Location: Bochum, Germany
   

Hi Divine,

of course the engine is updated and much more powerful in some very important points...i'm sure I can tell you more in a few days...

TomTom

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[ This Message was edited by: TomTom on 2002-03-27 10:51 ]
Post Mon Mar 18, 2002 10:10 pm
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Krycek
Leader of the Senate
Leader of the Senate




Joined: 07 Mar 2002
Posts: 314
Location: Primary Observation Complex
   

No,no,no Divine,please don't make that sugesstion with the weapons breakable,I now is realistic but I hate it,especially when I played System Shock2.

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Post Mon Mar 18, 2002 11:14 pm
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Divine
Guards Lieutenant
Guards Lieutenant




Joined: 05 Feb 2002
Posts: 163
Location: Canada
   

Okay, Okay, I do not insist. Just thought it could have made the game more livelike. It was possible to improve a bow using a string in my favourite BAK. And I thought it would make sense that swords would get dull after several uses, once there were so many grindstones around.
Post Tue Mar 19, 2002 12:31 am
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Val
Risen From Ashes
Risen From Ashes




Joined: 18 Feb 2002
Posts: 14724
Location: Utah, USA
   

Hey TomTom, on page 12 of the manuel (English version) there is a picture of a lurker, a mercanary, and some other freaky, bipedal, mutant frog thing. What the is that thing? I know I never saw it during the game, I definately would have noticed it.

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Post Tue Mar 19, 2002 3:54 am
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