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TomTom
GOTHIC Speaker
Joined: 11 Mar 2002
Posts: 84
Location: Bochum, Germany |
Eating?
Well, Pizza is delievered up to the offices; we have a coke machine inhouse...
And take a look at the GOTHIC bath tub...what do you think where we got the inspiration from
So don't stop us from going to bathrooms...
TomTom
_________________ 'We are a nation of sheep being lead by a fool...' c) by Val |
Sun Mar 17, 2002 3:37 am |
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Phil, the Prince of Insuf
Eager Tradesman
Joined: 26 Feb 2002
Posts: 42
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And then there's the time I saw Baal Isidro giving a bush a golden shower in a corner of the Old Camp... |
Sun Mar 17, 2002 3:58 am |
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darkmage
City Guard
Joined: 08 Mar 2002
Posts: 132
Location: mordor |
tomtom, can you at least tell us if their is going to be an english demo, maybey not a playable one but just a movie.
_________________ one who slays monsters must caution that he does not turn into a monster himself, he who gazes into the abyss to long, the abyss begins to gaze into him |
Sun Mar 17, 2002 4:35 am |
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The Hulk
Avenger, Defender
Joined: 19 Feb 2002
Posts: 728
Location: Southeast U.S.A. |
TomTom, I want to just say I really liked the Gothic trailer, it totally rocked. Will there be another trailer like that for Gothic 2?
_________________ "Mr. Magee, don't make me angry. You wouldn't like me when I'm angry."
-Bruce Banner
=Member of the Non-Flamers Guild= |
Sun Mar 17, 2002 6:10 am |
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Gig
Southern Spirit
Joined: 20 Feb 2002
Posts: 3226
Location: NFG Headquarters |
Will there be a world editor or anything like that for Gothic 2?
_________________ ''Perhaps I'm old and tired but I always think that the chances of finding out what really is going on are so absurdly remote that the only thing to do is to say hang the sense of it and just keep yourself occupied. Look at me: I design coastlines. I got an award for Norway.''--Slartibartfast |
Mon Mar 18, 2002 12:39 am |
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Krycek
Leader of the Senate
Joined: 07 Mar 2002
Posts: 314
Location: Primary Observation Complex |
TomTom,congratulations to the whole PB team for this great game,Gothic was(it is and will be)a megablast for the rpgs category,is like a fresh air.
_________________ Guns don't kill people,people kill people!
=Member of The Nonflamers' Guild= |
Mon Mar 18, 2002 1:27 am |
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TomTom
GOTHIC Speaker
Joined: 11 Mar 2002
Posts: 84
Location: Bochum, Germany |
Hi all,
we are planning to produce both, trailer and demo...it's in the hands of our publisher if they also use an english version...but why shouldn't they?
I don't know about a world editor yet...
@Krycek: Thx a lot
TomTom
_________________ 'We are a nation of sheep being lead by a fool...' c) by Val |
Mon Mar 18, 2002 10:02 am |
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praj
Village Leader
Joined: 15 Feb 2002
Posts: 84
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Hey TomTom,
in gothic there was the barrier to "enclose the world.....How 'bout gothic2?
_________________ "Possesions are only something to lose."-Droma, Balance Point
=check out my story!= |
Mon Mar 18, 2002 10:28 am |
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Baal Netbek
Village Dweller
Joined: 18 Mar 2002
Posts: 4
Location: Germany |
A barrier? Yes.... maybe it could be out of trees? Walking trees? You don't know how much I missed my beloved walking trees... |
Mon Mar 18, 2002 12:02 pm |
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TomTom
GOTHIC Speaker
Joined: 11 Mar 2002
Posts: 84
Location: Bochum, Germany |
No walking trees and no barrier this time...but of course the world won't be endless...
_________________
'We are a nation of sheep being lead by a fool...' c) by Val
[ This Message was edited by: TomTom on 2002-03-18 16:07 ] |
Mon Mar 18, 2002 5:21 pm |
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Divine
Guards Lieutenant
Joined: 05 Feb 2002
Posts: 163
Location: Canada |
Thanks for the answers, TomTom!
Let me ask you if there will be any engine changes besides work on the scripts for the new universe?
It's not that I am unhappy with the existing one - just curious. The existing engine was awesome, except for turning around (or it was just my TNT2 M64). Turning around was awefully slow.
From what I've got now there will be new skills implemented. This is very exciting by itself!
Maybe it is still not too late for a suggestion: is it possible to make the weapons breakable? Which would mean that you can only use a rusty sword to fight N number of reptiles and a few diggers, but it would break immediately if used on a guard. And the bows and crossbows may require new string from time to time. |
Mon Mar 18, 2002 7:04 pm |
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TomTom
GOTHIC Speaker
Joined: 11 Mar 2002
Posts: 84
Location: Bochum, Germany |
Hi Divine,
of course the engine is updated and much more powerful in some very important points...i'm sure I can tell you more in a few days...
TomTom
_________________
'We are a nation of sheep being lead by a fool...' c) by Val
[ This Message was edited by: TomTom on 2002-03-27 10:51 ] |
Mon Mar 18, 2002 10:10 pm |
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Krycek
Leader of the Senate
Joined: 07 Mar 2002
Posts: 314
Location: Primary Observation Complex |
No,no,no Divine,please don't make that sugesstion with the weapons breakable,I now is realistic but I hate it,especially when I played System Shock2.
_________________ Guns don't kill people,people kill people!
=Member of The Nonflamers' Guild= |
Mon Mar 18, 2002 11:14 pm |
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Divine
Guards Lieutenant
Joined: 05 Feb 2002
Posts: 163
Location: Canada |
Okay, Okay, I do not insist. Just thought it could have made the game more livelike. It was possible to improve a bow using a string in my favourite BAK. And I thought it would make sense that swords would get dull after several uses, once there were so many grindstones around. |
Tue Mar 19, 2002 12:31 am |
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Val
Risen From Ashes
Joined: 18 Feb 2002
Posts: 14724
Location: Utah, USA |
Hey TomTom, on page 12 of the manuel (English version) there is a picture of a lurker, a mercanary, and some other freaky, bipedal, mutant frog thing. What the is that thing? I know I never saw it during the game, I definately would have noticed it.
_________________ Freeeeeeedom! Thank heavens it's summer!
What do I have to show for my hard work? A piece of paper! Wee!
=Guardian, Moderator, UltimaDot Newshound= |
Tue Mar 19, 2002 3:54 am |
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