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opinions on multi-classing?
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RPGDot Forums > Neverwinter Nights - General

Author Thread
goshuto
Wanderer
Wanderer




Joined: 29 May 2002
Posts: 1142
   

quote:
Originally posted by Val
He's already made. I made him the moment I installed HotU.


You did a dual install?
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Post Tue Dec 09, 2003 2:49 am
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Val
Risen From Ashes
Risen From Ashes




Joined: 18 Feb 2002
Posts: 14724
Location: Utah, USA
   

My hard drive has the room.
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Post Tue Dec 09, 2003 3:52 am
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konny666
Noble Knight
Noble Knight




Joined: 03 Jul 2003
Posts: 219
Location: Babylon 6
   

quote:
Originally posted by txiabxyooj
quote:
Originally posted by konny666
Show me one you think is such, and I'll toss you a module where you can get torn to shreds.


sounds like you are throwing down the gauntlet. i hope you don't mind if i don't pick it right up.


Hey, I'm not deliberately trying to be argumentative or anything - far from it. Just thought I'd use a bit of color to point out the logical fact that there is no universally wicked character type.
Post Thu Dec 11, 2003 3:31 am
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konny666
Noble Knight
Noble Knight




Joined: 03 Jul 2003
Posts: 219
Location: Babylon 6
   

quote:
Originally posted by Val
My hard drive has the room.


I *wish* mine did. Since I couldn't dual-install HotU, I'm a bit SOL until they release the next patch. I've already gotten a bit bored by the official campaign (mainly because my computer is choking on the Underdark visual effects making most battles a PITA) and I can't play online or many of the solo mods due to game engine changes (scripts stop working etc.).

Some of these Underdark battle scenes remind me of when I played the final battle scene of BG1 on my Pentum Pro 150 with a 4MB video card. Game slowed down so much I couldn't accurately click on anything with a mouse... nice memories. NOT!
Post Thu Dec 11, 2003 3:36 am
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LoneWolf
Village Dweller
Village Dweller




Joined: 15 Jun 2003
Posts: 23
Location: Knocking on heaven's door
   

i think multiclassing is one of the features that make this game great. i've never replayed and finished a game so many times. being one class is great, but when u finish the game, it's nice to experiment, for example, i've created a 6ranger/8arcane archer/1sorcerer and he's doing quite well in HOtU. and yes, it's better if you take a character through SoU first before going to HOtU, cause doesn't it feel cheap to just start leveling up your character without working for it? Plus you also feel the effects of the differents feats if you gain them gradually. i'm currently creating another character a monk/red dragon disciple combo. then there's the wizard/palemaster combo. so many.
Post Fri Dec 12, 2003 4:49 pm
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Zack
Village Dweller
Village Dweller




Joined: 28 Dec 2003
Posts: 15
Location: Estonia
Re: opinions on multi-classing?
   

quote:
Originally posted by dteowner
I haven't played very long, but it seems to me that multiclassing a character just wouldn't work very well. There's only a couple combos that don't clash, and those don't seem overly useful anyway. Am I missing the boat here?


The most normal multi-classing is 16 lvls of barbarian and 4 lvls of fighter. Anhoter combo, which is one of the best was monk/fighter/rouge.
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Post Sun Dec 28, 2003 6:20 pm
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lestat14
Tremere Vampire




Joined: 24 Jan 2003
Posts: 651
   

a decent combo i have come upon is a Monk/Wizard or Monk/Sorceror...you will get spell casting and an AC Bonus due to the monk feats plus a decent amount of health...so it pumps up the wizards melee a little bit for when they get caught off guard or run out of spells to use on an opponenet...
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Post Fri Jan 09, 2004 2:13 pm
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