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RPGDot Forums > Gothic 2 General

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Rithe
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Joined: 27 Nov 2002
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Add-on questions
   

I'm curious as to what new factions are in the add on. I read the developers thread here, and saw that there are 2 new ones to join. Do these act like the Thieves Guild, where you are a member, but it doesn't register on screen as what you are (Mercenary, Novice, etc) or are they like one of the 3 main guilds?

Rithe
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Post Thu Nov 13, 2003 6:57 pm
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Gorath
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Joined: 03 Sep 2001
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Location: NRW, Germany
   

Pirates, bandits, water mages.
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Post Thu Nov 13, 2003 7:04 pm
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Don-Esteban
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Joined: 13 Oct 2001
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Re: Add-on questions
   

quote:
Originally posted by Rithe
I'm curious as to what new factions are in the add on. I read the developers thread here, and saw that there are 2 new ones to join. Do these act like the Thieves Guild, where you are a member, but it doesn't register on screen as what you are (Mercenary, Novice, etc) or are they like one of the 3 main guilds?

Rithe

The add on guilds are like the thieves guild. They are not main guilds like paladins, mercenaries ans mages. But they are necessary for the add on story. You must yoin this guilds in run history without leaving your main guild.

btw: They are news for the add on (from a developer). The addon will published in english, but the localization needed still much time. Atari is not the fastest... There is still no publication date.


PS: You can't become a water mage in the add on. Much german fans was sad about it.
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Post Fri Nov 14, 2003 12:09 am
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Toaster
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So at least it's sure it will be published in English?
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Post Fri Nov 14, 2003 11:03 am
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Gorath
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Re: Add-on questions
   

quote:
Originally posted by Don-Esteban

btw: They are news for the add on (from a developer). The addon will published in english, but the localization needed still much time. Atari is not the fastest... There is still no publication date.



Do you have a source for this?
This can be interpreted in two ways: (1) Translation really takes a lot of time. (2) PB was not asked to make it a priority. Of course the add-on will only be finished when Atari decides itīs time.
Since the voice recordings were done back in September I would suspect alternative 2 is more likely.

As for a possible release, a US release before mid next year would be rather illogical IMHO, because market penetration is too low. The UK could get it earlier, though.

quote:

PS: You can't become a water mage in the add on. Much german fans was sad about it.

I left this info out because I considered it too spoilerish. The closed water mage path was one of the few drawbacks. The add-on is excellent.
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Post Fri Nov 14, 2003 12:57 pm
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Don-Esteban
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I have spoken with Nico Bendlin, member of the developers, Piranha Bytes.
He says, the add on is in work, but Atari is a large company and so everything lasts longer.
Thats all, no date and no further information. It's Ataris turn, to announce the add on.


To the water mages:
It's better to inform before, than afterwards disappoint, I guess. In the german community many fans were disappointed about this fact, because they did not know it before.

And for all fans: Yes, the add on is very, very good. Add on to find bad, only because one cannot become a water mage, is the wrong aspect.
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Post Fri Nov 14, 2003 5:23 pm
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Srikandi
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Joined: 04 Dec 2001
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I'm still a bit unclear as to how the addon works -- can it be played as a separate game (like the new Dungeon Siege expansion), or does it branch off from the G2 main game (like the Morrowind expansions)? If the latter, when can you go?

I'm wondering if I should save one of the guilds for a new game when the expansion comes out. And if so which (paladin or merc, I've finished as a mage).
Post Fri Nov 14, 2003 9:18 pm
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Don-Esteban
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Joined: 13 Oct 2001
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With the add on you must begin a new game. It's more an add in as an add on.
Some people at first did not like it, to begin the game with installed add on still once from the beginning. They had already so often played the game. But the add on story is embedded into the Gothic II story. And it was a good decision to conceive the add on in such a way, because the world up so still more fully with quests and persons are.
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Post Fri Nov 14, 2003 11:40 pm
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Srikandi
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Good -- so I'll save a guild. Which is best for the addon, then -- merc or paladin?
Post Tue Nov 18, 2003 10:45 pm
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Morkulg
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Joined: 05 Nov 2003
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any news about the english versoin release date?
Post Sat Nov 22, 2003 11:44 am
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Jaz
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No.
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Post Sat Nov 22, 2003 11:50 am
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MageofFire
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Joined: 03 Oct 2003
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Okay, so we know it's coming out in English. But will there be a seperate U.S. version or will the English version be compatible with both? Or will us Americans just not get the add-on?
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Post Sat Nov 22, 2003 3:46 pm
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Kiwi Boy
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Joined: 03 Jan 2003
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quote:
Originally posted by MageofFire
But will there be a seperate U.S. version or will the English version be compatible with both? Or will us Americans just not get the add-on?


We don't know yet. We need to wait until the publisher gives us an official announcement. Anyway, since the U.S. has such a huge market, I'm sure there'll be a U.S. version. If anything goes wrong, we can still order an imported copy, right?
Post Sun Nov 23, 2003 5:02 am
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Razer
Guards Lieutenant
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Joined: 31 Aug 2003
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Location: Iasi Romania
   

So...Any news about the english addon.The last entry was Nov 23 rd .Was there an announcement in the meantime? I would really like to know.
I had some problems with my motherboard (went up in smoke ) so I couldn't stay intouch with you guys for about a month.
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Post Mon Dec 01, 2003 9:43 pm
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Spunior
Keeper of the Gates
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Joined: 19 Jan 2003
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What, you weren't around for the big news? The English release was cancelled.
















Haha, just kidding. Have a nice day!
Post Mon Dec 01, 2003 10:07 pm
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