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Most powerfull character?
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RPGDot Forums > Neverwinter Nights - General

Author Thread
Kendrik
Thin Blue Line
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Joined: 13 Jun 2002
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Location: England
   

quote:
Originally posted by sauron38
Not if you've got all your shields on!


Ah but this is where havign a real DM can really muck up your plans - they just wait for your spells to run out. However some spells in 3E are a bit too powerful - i.e. Stoneskin.

I just don't like playing mages - it's all that thinking and stuff. Why bother thinking about all those spells when as a fighters I can think of a simple two word phrase "Hit It"
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Post Sun Jul 28, 2002 5:23 pm
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sauron38
Rara Avis
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quote:
Originally posted by Kendrik
they just wait for your spells to run out.


*Boots/Potion of Stoneskin*

quote:
However some spells in 3E are a bit too powerful - i.e. Stoneskin.

Then I suppose you haven't heard of Greater Stoneskin.
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Post Sun Jul 28, 2002 6:02 pm
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Kendrik
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quote:
Originally posted by sauron38

Then I suppose you haven't heard of Greater Stoneskin.


Not in the PnP 3E context - where are the details for it?

OMG I thought stoneskin was bad enough (150 extra hitpoints at 10th level)
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Post Mon Jul 29, 2002 12:45 pm
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sauron38
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Well, Greater Stoneskin... is more. Now if it were to be Empowered...
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Post Mon Jul 29, 2002 5:27 pm
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Kendrik
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quote:
Originally posted by sauron38
Well, Greater Stoneskin... is more. Now if it were to be Empowered...


Are you sure you're not really a mage just visiting our realm?
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Post Mon Jul 29, 2002 7:03 pm
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DzD
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Location: Sweden
   

quote:
Originally posted by Kendrik
quote:
Originally posted by sauron38
Well, Greater Stoneskin... is more. Now if it were to be Empowered...


Are you sure you're not really a mage just visiting our realm?
He is like taht, donīt worry. =)
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Written by - dteowner
Post Mon Jul 29, 2002 9:45 pm
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EverythingXen
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It's all a dispel magic waiting to happen.

Or just hit knockdown and kill the smug bastard. Oooo.... 10 points off my damage. Oh no! All is surely lost! *criticals for 45*.
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Post Tue Jul 30, 2002 6:22 am
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Kendrik
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quote:
Originally posted by EverythingXen
It's all a dispel magic waiting to happen.

Or just hit knockdown and kill the smug bastard. Oooo.... 10 points off my damage. Oh no! All is surely lost! *criticals for 45*.


Or just grapple him (not in NWN). Once grappled you average mage couldn't break free and therefore couldn't cast spells.
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Post Tue Jul 30, 2002 11:38 am
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DzD
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Danm, they grappled me. =/ But how can they do that when you have made timestop and throwed empowered chain lighning and some other spells. =)

Now I am not going to interupt because I hate warriors/mage battles.
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Post Tue Jul 30, 2002 12:54 pm
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corwin
On the Razorblade of Life
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I want some contingency spells back in the game, so I can ignore all your grapples, knockdowns etc. and just blast you warrior types into the next game.
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Post Tue Jul 30, 2002 1:25 pm
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sauron38
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quote:
Originally posted by EverythingXen
Or just hit knockdown and kill the smug bastard. Oooo.... 10 points off my damage. Oh no! All is surely lost! *criticals for 45*.


*Dragon Slippers*
Immunity: Knockdown
Immunity: Fear
Spell Resistance 10

*Some Other Item*
Immunity: Crititcal Hit

*Item of Haste*
Hasted:

"Shields Up!" -Cmdr. W. T. Riker, Star Trek: TNG

I believe it is time for some Horrid Wilting, in combination with my Finger of Death and the sneak attacks from my Familiar and Elder Elemental.
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Post Tue Jul 30, 2002 7:15 pm
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ffbj
High Emperor
High Emperor




Joined: 05 Feb 2002
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Without equipment, Monks certainly, but this is not really a fair test, since monks are made to operate with little or no equipment. What fighters get over monks is weapon specialization, so if you can find that specific weapon. Also if the mod you are playing has some nice armor, it could go a long way into making a fighter more powerful. Overall I think the monk class is actually over powered. The reason I say this is that they have virtually no weaknesses, certainly at higher levels when they laugh at spell casters, as they rush towards them and use their multitude of attacks to annihilate them. They have many automatic feats and a few weapons/robes only they can use. Kama, shiruken, robe of haste for instance.
Post Tue Jul 30, 2002 7:16 pm
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MoonDragon
High Emperor
High Emperor




Joined: 25 May 2002
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Location: Waterloo, Canada
   

Pardon my french, but Kamas suck. The best Kama in the SP module is plain +3. All other "interesting" Kamas are +1 (meaning they are useless against any serious opponent). Level 20 monk has fist attack of 1d20, +3 as far as I recall. And Kamas are 1d6 (or was that 1d4?) +3 at best. And then come the various gloves. Like the Gloves of Hin Fist +5. Add +5 to your to-hit and add 1d6 of Sonic damage. You should see hordes of skeletons go down in one turn . Also, I found that Improved Robes of the Old Order + Boots of Speed are better than robes of haste + some other boots. That 5 damage soak can come in quite handy in long fights.
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Post Tue Jul 30, 2002 11:25 pm
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ffbj
High Emperor
High Emperor




Joined: 05 Feb 2002
Posts: 489
   

True. Though it depends on the level of the monk. (8th, monk/ 4th ranger, in my case.) I carry two Kamas, both of which do extra damage of various types, important since you can run into monsters that are immune to physical damage. Then two kamas are preferably to a single set of gloves that do additional damage other than physical. Your d20 is worthless against certain monsters. The great ablity of the monk is in his flexibily, not wearing armor he can carry a plethora of weapons, and chose the appropriate weapon for the moment. Although at high evels 15-20 in melee, his unarmed attack is best, as you point out.
Post Wed Jul 31, 2002 2:23 am
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ffbj
High Emperor
High Emperor




Joined: 05 Feb 2002
Posts: 489
   

Thanks for the tip. I was thinking about getting the old order robes, but now I'm wearing Elven boots, and I just can't part with them.
Post Wed Jul 31, 2002 2:26 am
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