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Andro
Head Merchant
Joined: 15 Oct 2002
Posts: 67
Location: Storming the castle |
I apologize if this has been covered before.
I've started encountering this odd bug since chapter 4 (now on chapter 5). When in the newworld areas and trying to manipulate an object that would bring up a dialogue (bed, alchemist's bench, anvil etc etc), the character goes into the animation for that object, but the dialogue never appears. I've checked and I certainly have all the items necessary to use these things (smith's hammer, hot metal, lab flasks), but even if I didn't, that wouldn't explain why it wouldn't let me use the beds.
Anyone else experienced this? |
Wed Jul 16, 2003 5:26 pm |
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SirDeity
Gothic's Loyal Hero
Joined: 14 Jan 2002
Posts: 602
Location: Maine, USA |
I never had any problems with the beds. The things like sawing wood, picking ore with a pickaxe, or sweeping aren't supposed to display any kind of results. Once or twice though, when trying to approach an alchemist's bench to make potions, or even a book stand to read a book, I've gotten stuck and had to force-quit (Ctrl+Delete) out. It rarely happened, so it was easily overlooked. If your experiencing this problem while attempting to sleep in a bed, then I would agree you've got some kind of problem happening there. Unfortunately, I have no idea how one would go about solving that problem. I'm sure others will respond with more suggestions...
You could also try posting or E-mailing support on the official site... _________________ I am the founder and former leader of a guild in EQ, retired member of The Code in EQ, original member of KOE in AOE2, past Corporal of EVO in MOHAA, respected veteran of UT 2003, a conquerer of all decent games, and an aspiring game developer.
Gothic's Loyal Hero, SirDeity |
Wed Jul 16, 2003 9:53 pm |
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Andro
Head Merchant
Joined: 15 Oct 2002
Posts: 67
Location: Storming the castle |
It's certainly a bug. The things I'm trying to do should definitely be popping up a selection box (sleeping for example, and no, I'm not possesed). Everytime I want to forge, sleep or make a potion now I have to travel to oldworld. Most annoying. I've made a post on the JoWood forums and emailed them, hopefully the bug is at least one they're aware of. |
Wed Jul 16, 2003 10:36 pm |
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SirDeity
Gothic's Loyal Hero
Joined: 14 Jan 2002
Posts: 602
Location: Maine, USA |
This is the first I've heard of it... Being that it works fine in the valley of mines but not in the new areas... I bet they'll probably just tell you to re-install the game from scratch. It seems there would be a lot more fuss about it if it were a common issue... _________________ I am the founder and former leader of a guild in EQ, retired member of The Code in EQ, original member of KOE in AOE2, past Corporal of EVO in MOHAA, respected veteran of UT 2003, a conquerer of all decent games, and an aspiring game developer.
Gothic's Loyal Hero, SirDeity |
Wed Jul 16, 2003 10:40 pm |
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Daedalus
High Emperor
Joined: 04 Jan 2002
Posts: 2516
Location: Estonia |
i dont think reinstalling would help in that case it can be that u got some kind of bad file or something in newworld |
Thu Jul 17, 2003 12:24 pm |
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Andro
Head Merchant
Joined: 15 Oct 2002
Posts: 67
Location: Storming the castle |
It didn't hinder me too much, as I managed to complete the game with the bug present (could still work forges and the like in oldworld and on the final island). No big deal |
Thu Jul 17, 2003 5:38 pm |
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[PB]Nico
Keeper of the Bugs
Joined: 15 Jul 2001
Posts: 237
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Enter 'hero export foo' and 'hero import foo' in the devmode's console.
(this should only happen if you played around with marvin)
.nico |
Thu Jul 17, 2003 6:19 pm |
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Daedalus
High Emperor
Joined: 04 Jan 2002
Posts: 2516
Location: Estonia |
one tip never try marvin first time later after u finish the game and u go on another round then play with it otherwise u get bugs |
Fri Jul 18, 2003 12:14 pm |
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Andro
Head Merchant
Joined: 15 Oct 2002
Posts: 67
Location: Storming the castle |
Yes, a wise choice. I used hero export to readminister points I'd put into bow when I decided I'd rather use xbows. That's probably the source of the bug I experienced. |
Fri Jul 18, 2003 12:29 pm |
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