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RPGDot Forums > Absolutely Off Topic

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MoonDragon
High Emperor
High Emperor




Joined: 25 May 2002
Posts: 1254
Location: Waterloo, Canada
Fanart in progress
   

Just a little sneak preview to see if anybody has any constructive criticism.

From my reference page I came up with: a goblin. It was modeled completely in Wings3D.

Eventually, I'm hoping to use this model as a starting point to clone and modify a whole bunch of them. Craft a small village for them and create a whole bunch of images with a "day in a goblin village" theme.
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Post Fri Jan 30, 2004 4:43 pm
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Gig
Southern Spirit
Southern Spirit




Joined: 20 Feb 2002
Posts: 3226
Location: NFG Headquarters
   

That's very impressive work, I'm dying to learn 3D modeling!
Post Fri Jan 30, 2004 10:45 pm
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MoonDragon
High Emperor
High Emperor




Joined: 25 May 2002
Posts: 1254
Location: Waterloo, Canada
   

You really should give Wings a try. Quite a good newbie tutorial, in the manual, to get you started. A wicked set of tutorials for more advanced topics. An awsome community supporting it.

And the best part... it's SO simple to use.
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Post Fri Jan 30, 2004 11:33 pm
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Gig
Southern Spirit
Southern Spirit




Joined: 20 Feb 2002
Posts: 3226
Location: NFG Headquarters
   

Very cool! I just did the download. Thank you!
Post Sat Jan 31, 2004 12:04 am
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~NOBODY~
The One And Only
The One And Only




Joined: 15 Sep 2003
Posts: 1824
Location: Vivec, Jobasha's Rare Books
   

quote:
Originally posted by MoonDragon
You really should give Wings a try. Quite a good newbie tutorial, in the manual, to get you started. A wicked set of tutorials for more advanced topics. An awsome community supporting it.

And the best part... it's SO simple to use.


Downloaded it now... That's the BEST 3D editing software I ever saw! It's sooooo simple! Not the dumb complexity of gMax! I LOVE it! The only problem is texturing. Can't find out how's it done .
Post Sat Jan 31, 2004 12:53 am
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MoonDragon
High Emperor
High Emperor




Joined: 25 May 2002
Posts: 1254
Location: Waterloo, Canada
   

quote:
Originally posted by ~NOBODY~
The only problem is texturing. Can't find out how's it done .

Here's an example of a textured model. I just textured that quick and dirty to see what it would look like.

To actually texture something... select the body you wish to texture. RMB and select UV mapping. I can't really teach you here how to obtain a good image out of your object, but play around and you'll figure it out eventually. Once it's done, open an Outliner window (under Window menu). Find the diffuse map image there. By right clicking on it, you can export it. This will export your texture map. You can also "make external" and then once you edit it on disk, you can "reload" it. For now, I would suggest you just export it. Edit it in some image app. Then under File menu, Import Image... Once you got it back into the outliner window, drag the newly imported image onto the material representing your UV mapping (it should be called cube_auv or some such thing). This may be confusing at first, but once you figure out what is it I'm telling you to do, it'll be very simple.
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Post Sat Jan 31, 2004 3:05 am
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~NOBODY~
The One And Only
The One And Only




Joined: 15 Sep 2003
Posts: 1824
Location: Vivec, Jobasha's Rare Books
   

I've been retexturing stuff for morrowind for a while, so it's not a problem to find a good image. The problem is(was) that I couldn't find a way to import any image. Thanx!
Post Sat Jan 31, 2004 3:11 am
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Northchild
Fearless Paladin
Fearless Paladin




Joined: 03 May 2002
Posts: 232
Location: New York, USA
   

Excellent low poly work MoonDragon!
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Post Sat Jan 31, 2004 11:37 am
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MoonDragon
High Emperor
High Emperor




Joined: 25 May 2002
Posts: 1254
Location: Waterloo, Canada
   

By request, I made a quick and dirty render of the above model, in Bryce, with some procedural textures on it.
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Post Sat Jan 31, 2004 2:11 pm
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Secret Agent Lawanda
The last thing you see...
The last thing you see...




Joined: 23 Oct 2003
Posts: 1041
Location: World of Darkness (LA)
   

Such a cutie! Can't wait to see the final product.
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Post Sat Jan 31, 2004 9:39 pm
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Bytespawn
Tempered Warlord
Tempered Warlord




Joined: 10 Nov 2003
Posts: 295
Location: Belgium
   

This is some really impressive work, i can't wait to see the final work
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Post Sun Feb 01, 2004 11:18 am
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MoonDragon
High Emperor
High Emperor




Joined: 25 May 2002
Posts: 1254
Location: Waterloo, Canada
   

One step closer to my goal. Here's a waterfall created and rendered in Bryce.
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Post Tue Feb 03, 2004 3:08 am
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~NOBODY~
The One And Only
The One And Only




Joined: 15 Sep 2003
Posts: 1824
Location: Vivec, Jobasha's Rare Books
   

As we're talking about bryce, can you export hightmaps of the terrain in Bryce?
Post Tue Feb 03, 2004 3:12 am
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MoonDragon
High Emperor
High Emperor




Joined: 25 May 2002
Posts: 1254
Location: Waterloo, Canada
   

Another little sneak preview. A posed goblin.

@Nobody
Sorry, I missed your question before. I'm not really sure if you can export them (my version is having issues).
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Post Thu Feb 05, 2004 3:24 pm
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~NOBODY~
The One And Only
The One And Only




Joined: 15 Sep 2003
Posts: 1824
Location: Vivec, Jobasha's Rare Books
   

Nice model. But aren't the ears too in a bit wrong rotation? Anyway, that's bad that you can't export them. I don't like bryce, but I needed some terrain editor to export heightmaps...
Post Fri Feb 06, 2004 2:11 am
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