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Stat Caps, not Skill Caps
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RPGDot Forums > Dungeon Siege

Author Thread
Maverik
Guest






Stat Caps, not Skill Caps
   

I've read through most of the posts and I'm still left wondering about caps. There is plenty of info to suggest that Skills, (melee, ranged, etc) are capped at 150, but what about the stats? (str, dex, int) are these capped as well? If so how? Is it a max for each, or a total for the sum of all three?...
Post Fri May 10, 2002 12:58 am
 
Crawdaddy79
Village Leader
Village Leader




Joined: 24 Apr 2002
Posts: 84
Location: USA
   

Just for the sake of staying active, I'll say that I have no clue if those are capped. Right now the highest I have mine is the Strength at 18 for my dwarf guy who paid off the goblins.
Post Fri May 10, 2002 11:41 am
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vaticide
Put food in here
Put food in here




Joined: 21 Feb 2002
Posts: 1122
Location: One step behind a toddler bent on destruction.
   

My guess would be they are capped, because to raise them you need experience, and you stop getting experience at the level caps I believe. Just a guess though! You could certainly put things past a cap (just like with skills) with items, but at least with skills there is no benefit.

-vaticide
Post Fri May 10, 2002 2:07 pm
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SuperCowMan24
Blademaster of the Moo
Blademaster of the Moo




Joined: 20 Apr 2002
Posts: 1194
Location: Texas, USA
   

they need a mod to remove the caps
_________________
Moo. Just do it, purse your lips and let out a MIGHTY MOO!

Don't you feel better now?
Post Fri May 10, 2002 9:31 pm
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Mouse
Village Dweller
Village Dweller




Joined: 24 Mar 2002
Posts: 11
Location: Scotland
   

I think that applying the +drdeath switch would give you the answer.
Post Fri May 10, 2002 10:12 pm
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SuperCowMan24
Blademaster of the Moo
Blademaster of the Moo




Joined: 20 Apr 2002
Posts: 1194
Location: Texas, USA
   

+drdeath switch??
_________________
Moo. Just do it, purse your lips and let out a MIGHTY MOO!

Don't you feel better now?
Post Sat May 11, 2002 3:24 pm
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