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Help, Old Mine gate closed
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RPGDot Forums > Gothic - Troubleshooting

Author Thread
tolgerias
High Emperor
High Emperor




Joined: 15 Jul 2004
Posts: 770
Location: The Netherlands
Help, Old Mine gate closed
   

Hi people, can anyone tell me the Marvin code to open the old mine gate?

A friend of mine is playing Gothic for the first time, (the lucky b*stard) But he is stuck in the Test of Faith because the gate of the Old Mine is closed. I searched the forums a bit and saw this problem occures more often, but the cheat code provided in one of these threads doesn´t seem to work
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Post Thu May 12, 2005 12:21 pm
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Gorath
Mostly Harmless
Mostly Harmless




Joined: 03 Sep 2001
Posts: 6327
Location: NRW, Germany
   

Which cheat code?
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Post Thu May 12, 2005 1:28 pm
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tolgerias
High Emperor
High Emperor




Joined: 15 Jul 2004
Posts: 770
Location: The Netherlands
   

Isn't it obvious?

The code to open the gate (portcullis) to the Old Mine, it is closed during the test of faith, while it has to be opened.
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Post Thu May 12, 2005 1:36 pm
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Gorath
Mostly Harmless
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Joined: 03 Sep 2001
Posts: 6327
Location: NRW, Germany
   

Which cheat code?
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Post Thu May 12, 2005 2:01 pm
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tolgerias
High Emperor
High Emperor




Joined: 15 Jul 2004
Posts: 770
Location: The Netherlands
   

Aargh why are you making fun of me

I just want anybody to yell some marvin command at me to open that stupid gate with
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Post Thu May 12, 2005 2:06 pm
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Gorath
Mostly Harmless
Mostly Harmless




Joined: 03 Sep 2001
Posts: 6327
Location: NRW, Germany
   

I´m not making fun of you. You just don´t understand! If you say a certain Marvin code doesn´t work you should also mention which code doesn´t work, so that we know what we´re talking about.
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Post Thu May 12, 2005 2:15 pm
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tolgerias
High Emperor
High Emperor




Joined: 15 Jul 2004
Posts: 770
Location: The Netherlands
   

I had the idea that if i stated my problem, you could give the right code which I would try out... but if you want to know which one didn't work the way I wanted it:

zTrigger OldMineGate
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Post Thu May 12, 2005 2:28 pm
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Gorath
Mostly Harmless
Mostly Harmless




Joined: 03 Sep 2001
Posts: 6327
Location: NRW, Germany
   

This is the correct code.
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Post Thu May 12, 2005 2:39 pm
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tolgerias
High Emperor
High Emperor




Joined: 15 Jul 2004
Posts: 770
Location: The Netherlands
   

We already fixed the problem by using waypoints, which works fine. I'll try the code another time, might have done something wrong.

Thanks for your troubles gorath!
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If you can't debate without namecalling then don't bother visiting us. -Myrthos
Post Thu May 12, 2005 2:51 pm
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