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jvelite
Village Dweller
Joined: 04 May 2002
Posts: 19
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Tip for faster frame rates, etc! |
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Let me start out by saying that this may only apply to some of you out there. (<i>DirectX developers</i>).
<u>My system specs:</u>
AMD Athlon 800
ASUS A7V133 Motherboard
Sound Blaster Live VALUE
Geforce 3 Ti 200 (it's 200 right? )
512MB Ram
As you can see it's not the best system and it's not the worst. It's just about in the middle I would imagine.
OK, now that that's over I can go on with my findings. I had a lot of little problems which included (<i>fast pink/black/green flickering when saving/zoning, soso framerates, and sound pops</i>). They were acceptable and disappointing at the same time.
I decided to take it upon myself and check out some of my DirectX settings via <b>DXDIAG</b>. This can be found in the control panel as well as the start->run dialog with DXDIAG as the filename. The only problem is that this application <i>might</i> be for people who installed the DirectX SDK, can't remember.
After looking through the settings I noticed that most of the DirectX components (<i>Direct3D, DirectSound, DirectShow, etc</i>) were in <b>DEBUG MODE</b>! Since I'm a developer, debug mode is neccessary.
I switched them from debug mode to <b>RETAIL MODE</b>. I then started up morrowind. The first thing I noticed was that it <b>loaded a heck of a lot quicker</b>. Then the <b>framerates immediately improved</b>! I also noticed the <b>flickering problem I had was exterminated</b>!
My problems have been solved!
Hope this helps and <b>thanks for listening</b>!
- J |
Mon May 06, 2002 1:25 pm |
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JohnnyRock30
Village Dweller
Joined: 06 May 2002
Posts: 19
Location: Philadelphia PA USA |
Yeah I found that out a while ago when someone posted a similar thread on the Operation: Flashpoint boards. The wonderful people at MS left several things in debug mode when they released DX 8.0. DX 8.1 was shipped with everything in retail mode. |
Mon May 06, 2002 1:32 pm |
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Radix
Guest
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This DEBUG option is not available in the standard DX diagnostic utility. You have to download/install a special plugin to see the DEBUG options...I have had it once and can't remember how to get it. I will search MS site and report back. |
Mon May 06, 2002 1:37 pm |
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Stompy
Village Dweller
Joined: 06 May 2002
Posts: 18
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MY FPS are pretty much okay (10-13 outside) and I can run around without much stutter so I'm pretty happy with the performance I'm getting BUT...
When NPCs are a good distance away from me...for example: if I'm standing on the lighthouse looking down at the town...their walking animations seem to drop down to like 4 or 5 or something. But my overall FPS don't change at all. And as soon as I get close enough, their animations pick up again & everything looks perfect (again, with no change in framerate). Strangest thing I've seen...anyone else seen this?
I supopse I should add my specs & settings:
P4 1.5Ghz
512 RAM
Win XP
Turtle Beach Santa Cruz
GeForce 2 Ultra 64MB (latest drivers:23.81 or whatever)
draw disctance: a little over half (maybe 60%?)
shadows: off *sniff*
AI distance: default (a little above zero, maybe 10 or so)
While tweaking, it seemed as though I could increase the AI distance without sacrificing FPS, but I decided not to mess with the defaults too much. Surely this doesn't have anything to do with it?!
Thanks! |
Mon May 06, 2002 1:58 pm |
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