RPGDot Network    
   

 
 
Jade Empire (Xbox)
Display full image
Pic of the moment
More
pics from the gallery
 
 
Site Navigation

Main
   News
   Forums

Games
   Games Database
   Top 100
   Release List
   Support Files

Features
   Reviews
   Previews
   Interviews
   Editorials
   Diaries
   Misc

Download
   Gallery
   Music
   Screenshots
   Videos

Miscellaneous
   Staff Members
   Privacy Statement

FAQ
Members
Usergroups
What will your party look like?
  View previous topic :: View next topic
RPGDot Forums > Wizardry 8

Author Thread
Maggot
Magister of the Light
Magister of the Light




Joined: 17 Jul 2001
Posts: 392
Location: Reykjavik, Iceland
   

Okay, I did what you said, Michael, dumped the Lord for a Dracon Fighter (Berserk is really useful), and ditched the rogue for a Faerie Mage. It's working fine so far, the gadgeteer can manage the locks fine. I chose to make the Samurai my diplomat, i.e. the one with the communications skills. I'm not putting many points there, because I wanna max critical strike asap. Did anyone find Communications useful?
Post Mon Feb 18, 2002 1:16 pm
 View user's profile
Danicek
The Old One
The Old One




Joined: 15 Dec 2001
Posts: 5922
Location: Czech Republic
   

IMPORTANT: do not use your exp. points for things such as communications etc. They can be improved by using and you do not need more than that.
I did not give single point to communication and had not single problem with it...
Post Mon Feb 18, 2002 1:35 pm
 View user's profile
Maggot
Magister of the Light
Magister of the Light




Joined: 17 Jul 2001
Posts: 392
Location: Reykjavik, Iceland
   

Well, that goes for any skill, you know

Swordfighting seems to go up for me regardless

Does anyone have any Communications success story?
Post Mon Feb 18, 2002 2:06 pm
 View user's profile
Danicek
The Old One
The Old One




Joined: 15 Dec 2001
Posts: 5922
Location: Czech Republic
   

I know it is in every skill, but for communication it is enough

_________________


[ This Message was edited by: Danicek on 2002-02-18 08:19 ]
Post Mon Feb 18, 2002 2:18 pm
 View user's profile
Michael C
Black Dragon
Black Dragon




Joined: 09 Jul 2001
Posts: 1595
Location: Aarhus, Denmark
   

Well here is how I see the skills importans:
Always use exp. points in "expert skills", (when basic abilities reach 100 point). Then for melee fighters, only put points in Critical strike, close combat, dual weapon, and specific weapon skill in that order!
For magic users only use points in Power cast, Specific spellbook skills, and Specific realms in that order too.
Don't waste points in any other abilities, hench they will upgrade them self in the rate you need them.
Post Tue Feb 19, 2002 10:18 am
 View user's profile


Goto page Previous  1, 2, 3
All times are GMT.
The time now is Wed Apr 10, 2019 6:14 am



Powered by phpBB © 2001 phpBB Group
 
 
 
All original content of this site is copyrighted by RPGWatch. Copying or reproducing of any part of this site is strictly prohibited. Taking anything from this site without authorisation will be considered stealing and we'll be forced to visit you and jump on your legs until you give it back.