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necessary ingredients for a good rpg
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RPGDot Forums > CRPGs General

Author Thread
HiddenX
The Elder Spy
The Elder Spy




Joined: 20 Jul 2001
Posts: 749
Location: NRW / Germany
   

for cooking a rpg u need

01) character development / many stats
02) finding / buying / selling / equipment
03) a good nonlinear story
04) dungeons / locked doors / chests / traps
05) riddles / secrets / mysteries
06) lots of fun, humor
07) cool spells
0 lots of conversation
09) (round based) combat
10) interesting NPCs
11) fantasy world with conflicts to solve
12) different races (groups, guilds)
with various occupations
13) chance of winning prizes, medals...
14) deadly cool enemies
15) making weapons spells
16) many side-quests

please continue ...
Post Wed Jul 25, 2001 10:21 pm
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HiddenX
The Elder Spy
The Elder Spy




Joined: 20 Jul 2001
Posts: 749
Location: NRW / Germany
   

No replies in 5 days -

it seems i get the prize for the most boring topic
Post Mon Jul 30, 2001 11:13 am
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Rendelius
Critical Error
Critical Error




Joined: 06 Jul 2001
Posts: 16
Location: Austria
   

well, might be because you said it all

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former Senior Editor RPGDot
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Post Mon Jul 30, 2001 11:22 am
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Bourrie
Village Leader
Village Leader




Joined: 09 Jul 2001
Posts: 78
Location: Belgium
   

17) A publisher

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Post Mon Jul 30, 2001 12:02 pm
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Lynn
Divine Imp
Divine Imp




Joined: 23 Jul 2001
Posts: 16
Location: Belgium
   

Yes !! That's was the only missing thing

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Post Mon Jul 30, 2001 12:34 pm
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Stiletto
God Emperor
God Emperor




Joined: 06 Jul 2001
Posts: 312
Location: Orlando, Florida
   

Ren is right. You want people to respond you have to limit them. Like what are the 5 best attributes to a good RPG. Then you get people like Ren coming up with 20 things because he plays too many good RPGs and can not limit himself. Its too easy to just give a list of 20 things that you think are important. Its harder and more interesting if you have to sacrifice some things to get other things. Haven't you read Zen and the art of Forum Posting?

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Stiletto
God Emperor
Post Mon Jul 30, 2001 2:14 pm
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Garrett
 
 




Joined: 13 Jul 2001
Posts: 74
Location: Munich, Germany
   

The most important is 6) IMO!
Cause if it's fun, it doesn't matter if even alot of the other points are missing - on the other hand, a game with all the points covered except 6) would tempt me alot...
Post Mon Jul 30, 2001 4:18 pm
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HiddenX
The Elder Spy
The Elder Spy




Joined: 20 Jul 2001
Posts: 749
Location: NRW / Germany
   

humor is necessary -

i love the dark humor in Fallout 1
and eastereggs are always welcome.
Post Mon Jul 30, 2001 7:27 pm
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Stiletto
God Emperor
God Emperor




Joined: 06 Jul 2001
Posts: 312
Location: Orlando, Florida
   

You forgot one. A highly interractive world with intelligent NPCs. Everyone loves baking bread in Ultima because it is utterly useless, but you can still do it. When I got my first kill outside of Britainnia towards Paws in Ultima 9, and a buzzard flew down from a tree and started eating the corpse. That was a great moment. The little things that make you feel a part of that world.

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Stiletto
God Emperor
Post Tue Jul 31, 2001 9:38 am
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Myrthos
Spoiler of All Fun
Spoiler of All Fun




Joined: 07 Jul 2001
Posts: 1926
Location: Holland
   

Nah the most important one is 17. Without that you can make whatever you want as nobody will ever use it.

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Post Tue Jul 31, 2001 1:35 pm
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Stiletto
God Emperor
God Emperor




Joined: 06 Jul 2001
Posts: 312
Location: Orlando, Florida
   

There is always shareware! Might not make as much money as with a publisher, but it can still be made available.

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Stiletto
God Emperor
Post Tue Jul 31, 2001 2:17 pm
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