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Daedalus
High Emperor
Joined: 04 Jan 2002
Posts: 2516
Location: Estonia |
a sign posted by an alien dwarf? [EDITed for spoiler] |
Mon Jul 21, 2003 11:58 am |
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Jaz
Late Night Spook
Joined: 20 Jan 2002
Posts: 9708
Location: RPGDot |
Please don't post spoilers in this (= General) forum. _________________ Jaz |
Mon Jul 21, 2003 5:41 pm |
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Shmaugus
High Emperor
Joined: 20 May 2003
Posts: 493
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i thought that was just some stupid joke, like the flaming sword in the gothic 1 forums |
Mon Jul 21, 2003 5:45 pm |
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Jaz
Late Night Spook
Joined: 20 Jan 2002
Posts: 9708
Location: RPGDot |
No, it's not - browse the spoilers forum and see for yourself. _________________ Jaz |
Mon Jul 21, 2003 5:48 pm |
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Shmaugus
High Emperor
Joined: 20 May 2003
Posts: 493
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nah i think ill just go behind the orc fence
edited half hour later, its a barren wasteland, wish i could meet that alien dwarf, and i found where all the characters go after they transition to the new world for 1 reason or another lotsa bodies |
Tue Jul 22, 2003 2:49 am |
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Daedalus
High Emperor
Joined: 04 Jan 2002
Posts: 2516
Location: Estonia |
heheh yup yup probably some bodie storage is in new world also i allready am hunting for it |
Tue Jul 22, 2003 10:52 am |
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Shmaugus
High Emperor
Joined: 20 May 2003
Posts: 493
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to be truthful i think thats the body storage for all of khorinis, i guess they are afraind to bury them now, cause of all those damn skeletons running around |
Tue Jul 22, 2003 8:00 pm |
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konny666
Noble Knight
Joined: 03 Jul 2003
Posts: 219
Location: Babylon 6 |
Bahaha. Grenades would be cool. Maybe Constantino invented them. Problem is, game needs a "throw" button to make use of that. Also, with a throw button, we can start doing funky stuff like throwing torches into skeleton's heads, like Aragorn in FoTR.
After Grenades, we'll need sniper scopes for our bows. So we can pick off baddies a mile away! And flaming arrows! And repeating crossbows! And.... |
Tue Jul 22, 2003 9:45 pm |
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Shmaugus
High Emperor
Joined: 20 May 2003
Posts: 493
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exactly, lets just stick to bows, arrows, swords, axes, clubs, and staffs
oh and shields too |
Wed Jul 23, 2003 12:54 am |
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Aqtai
Village Dweller
Joined: 16 Mar 2006
Posts: 16
Location: Merseyside, UK |
It's only just dawned on me that there are no shields in Gothic 2. I personally have no real problems with this as Gothic 2 also has cannons and rapiers, which suggests it is aiming for a 16th century Europe "look"; and shields pretty much fell out of use in Europe in the 15th and 16th centuries.
My only gripes with this are relatively minor, the first is that I didn't realise that there were no shields, If I had I would simply ignored single-handed weapons and gone for 2-handed weapons. The other is that it makes it difficult to tackle enemies armed with bows. I would love to hold a tower shield or kite shield in front of me while charging towards them!
The other thing that has hit me is the relative absense of helmets. Only knights and paladins seem to use them. While shields may have died out in 15th-16th century Europe, helmets remained popular as ever, and there was a wide variety: armets, morions, cabassets, burgonets, sallets, need I say more?
Now I know Gothic 2 is not in 16th century Europe, but since it's aiming for that sort of feel, shouldn't there be matchlock muskets and wheellock pistols too?
Maybe we'll see these in Gothic 3... |
Sun Mar 26, 2006 1:21 pm |
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Sem
Solid as a Rock
Joined: 01 Mar 2004
Posts: 3386
Location: at the Dot |
gravedigger..., that thread is almost 3 years old!
_________________ "Who are we to call this planet Earth, when it's clearly Ocean."
-- News Editor of GothicDot --
-- Moderator of the RPGDot Shadows --
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Sun Apr 02, 2006 10:21 am |
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Aqtai
Village Dweller
Joined: 16 Mar 2006
Posts: 16
Location: Merseyside, UK |
Yes, but I only started playing 3 weeks ago.
I wanted to know if thre were shields or not. Why start a new thread when there is already one out there. |
Sun Apr 02, 2006 11:14 am |
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