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mobs health? will I know if he is close to death?
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RPGDot Forums > Morrowind - General

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freakinaye
High Emperor
High Emperor




Joined: 02 May 2002
Posts: 542
Location: Oahu, Hawaii
mobs health? will I know if he is close to death?
   

The subject lines says it all. How do I tell if a mob is close to death. I was on a mob using hand-to-hand for 30 min. and just gave up. I didn't even know if I was phasing him.
Post Fri May 03, 2002 5:00 pm
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Rendelius
Critical Error
Critical Error




Joined: 06 Jul 2001
Posts: 16
Location: Austria
   

you will know when he falls down. There is no indication of his health but his taunts, maybe. How well you are doing can be seen by your health
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Post Fri May 03, 2002 5:03 pm
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freakinaye
High Emperor
High Emperor




Joined: 02 May 2002
Posts: 542
Location: Oahu, Hawaii
that sucks
   

so if I run into a mob, I just have to guess if I can take him and hope I am not trying to kill a lv 8 mob at lv 3...that kina sucks but I can see how it can be realistic, but at the same time you should be able to see if a mob is close to death, because that is a real life thing, but I will just have to learn the lvs of mobs and see if I can do this. bummer
Post Fri May 03, 2002 5:11 pm
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Rawis
Gorthaur
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Joined: 01 Apr 2002
Posts: 1861
   

Thats true freakinaye...

Like, if your a lower lever and wan't to get a tougher guy down, i use to save, then attack and see how close im to kill him before i die. Not very usefull in Morrowind it seems...
Post Fri May 03, 2002 5:18 pm
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Merkin
Head Merchant
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Joined: 01 Dec 2001
Posts: 65
   

This is one of the most serious design flaws in the game, IMO. We need *something!* Damage skins, numeric indicators, hp bar...every rpg on the planet gives you SOME type of feedback during battle.

And it seems that at least a simple bar or numeric indicator would be pretty easy to put into a patch.

Spread the word!
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Post Fri May 03, 2002 5:30 pm
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GhanBuriGhan
Noble Knight
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Joined: 03 May 2002
Posts: 208
   

quote:
Originally posted by Merkin
This is one of the most serious design flaws in the game, IMO. We need *something!* Damage skins, numeric indicators, hp bar...every rpg on the planet gives you SOME type of feedback during battle.

And it seems that at least a simple bar or numeric indicator would be pretty easy to put into a patch.

Spread the word!


Well I think you get some good indications what you can attakc and what not:
- NPCs are Wysiwyg, if they wear kickass armor they are probabgly not going to be easy targets
- It will not take long to figure out how difficult certain monsters are, but you will have to try them out first... adds some exitement the first time around
-Carful with those wimpy-looking robe-wearers, probably its a magician...

Feedback during battle:
- Bloodsplats when you hit and hurt animations: If you swing and swing and nothing happens you know you are in trouble.
- If you have insuffisient material to hit, its displayed on screen. Likewise with magic resistances etc I think.
- Your own healthbar and hurtscreen effect.
- NPCs will react according to how they judge your strength: Call for help, flee, taunt you and attack you themselves

I think its enough feedback, and actually will add some exitement in the long run, since taking on a new monster will always be a step in the dark. And I please, please nothing like a health bar or numbers that float above the NPCs head, thats so ugly and unrealistic!
Post Fri May 03, 2002 6:00 pm
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freakinaye
High Emperor
High Emperor




Joined: 02 May 2002
Posts: 542
Location: Oahu, Hawaii
unconcious
   

The other problem I had is trying to do a quest and knock some dude out and I didn't even have an idea how I was doing. Is there any other way to knock out a mob with out killing him other then fists?
Post Fri May 03, 2002 6:03 pm
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Putz
Guest






What's a mob?
   

What's a mob? A movable Object?
Post Fri May 03, 2002 7:54 pm
 
freakinaye
High Emperor
High Emperor




Joined: 02 May 2002
Posts: 542
Location: Oahu, Hawaii
   

sorry, using ever quest terms. A mob is just the bad guy.
Post Fri May 03, 2002 8:06 pm
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iReject
Village Dweller
Village Dweller




Joined: 03 May 2002
Posts: 4
   

mob:(n.) [From 'mobile' or 'movable object', an old MUD code term]
Any NPC capable of moving around on it's own.
Post Fri May 03, 2002 8:08 pm
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Putz
Guest






Thanks iReject
   

Thanks iReject.

BTW, did you just join to let me know? I appreciate it.
Post Fri May 03, 2002 8:11 pm
 



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