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Daedalus
High Emperor
Joined: 04 Jan 2002
Posts: 2516
Location: Estonia |
hehe i know DNF will be created by 3d realms but i think the game will come out after 1-2 years cos they havent given any information about the game allready for 5-6 months. |
Mon Aug 05, 2002 12:38 pm |
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Jaz
Late Night Spook
Joined: 20 Jan 2002
Posts: 9708
Location: RPGDot |
Those 1 to 2 years are already over, Daedalus, with several changes of engine... their 'Prey' never came out, either. _________________ Jaz |
Mon Aug 05, 2002 1:13 pm |
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Rainstorm
Captain of the Guard
Joined: 02 Dec 2001
Posts: 194
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Yeah...but I do remember that they said they'd release Prey after DNF...not sure if they have cancelled Prey or not... |
Mon Aug 05, 2002 1:44 pm |
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Gig
Southern Spirit
Joined: 20 Feb 2002
Posts: 3226
Location: NFG Headquarters |
Gothic's world, while much smaller than Morrowind's, is vibrant and very much living! Where ever you go in Gothic is unique. All you need to do to get your bearings is turn in a circle because every place is recognizable. Morrowind has vast stretches of sameness so the world becomes dull. Thank goodness for silt striders and guild guides to help minimize the time you have to spend wandering around the very hyped Morrowind land mass! _________________ ''Perhaps I'm old and tired but I always think that the chances of finding out what really is going on are so absurdly remote that the only thing to do is to say hang the sense of it and just keep yourself occupied. Look at me: I design coastlines. I got an award for Norway.''--Slartibartfast |
Mon Aug 05, 2002 2:39 pm |
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Jaz
Late Night Spook
Joined: 20 Jan 2002
Posts: 9708
Location: RPGDot |
Rainstorm: Prey was originally scheduled to be released shortly after Quake (the first one). Now go figure... _________________ Jaz |
Mon Aug 05, 2002 2:53 pm |
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Daedalus
High Emperor
Joined: 04 Jan 2002
Posts: 2516
Location: Estonia |
heheh personally i think allready the DNF deverlopers are taking vaication on some Hawaii island |
Tue Aug 06, 2002 12:13 am |
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Remus
Overgrown Cat
Joined: 03 Jul 2002
Posts: 1657
Location: Fish bowl |
quote: Originally posted by Gig
Gothic's world, while much smaller than Morrowind's, is vibrant and very much living! Where ever you go in Gothic is unique. All you need to do to get your bearings is turn in a circle because every place is recognizable. Morrowind has vast stretches of sameness so the world becomes dull. Thank goodness for silt striders and guild guides to help minimize the time you have to spend wandering around the very hyped Morrowind land mass!
yeah? so?
Daedalus: "heheh personally i think allready the DNF deverlopers are taking vaication on some Hawaii island"
what you mean?, you mean DNF is neary gone gold & the developer team gone for relaxing at Hawaii?.
also, i go to 3DRealms official site's forum & try look out info on DNF but can't access at all or read the post if i do not register first....they're are so mean & rude to us as fans. The other forum are boring with threads/post like "post here everyday until the DNF is release" _________________
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Tue Aug 06, 2002 6:51 am |
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Gig
Southern Spirit
Joined: 20 Feb 2002
Posts: 3226
Location: NFG Headquarters |
quote: Originally posted by goofy goldfish
quote: Originally posted by Gig
Gothic's world, while much smaller than Morrowind's, is vibrant and very much living! Where ever you go in Gothic is unique. All you need to do to get your bearings is turn in a circle because every place is recognizable. Morrowind has vast stretches of sameness so the world becomes dull. Thank goodness for silt striders and guild guides to help minimize the time you have to spend wandering around the very hyped Morrowind land mass!
yeah? so?
Oops... I misread the title of the thread! So sorry for the unbelievably OT post. _________________ ''Perhaps I'm old and tired but I always think that the chances of finding out what really is going on are so absurdly remote that the only thing to do is to say hang the sense of it and just keep yourself occupied. Look at me: I design coastlines. I got an award for Norway.''--Slartibartfast |
Tue Aug 06, 2002 1:21 pm |
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Daedalus
High Emperor
Joined: 04 Jan 2002
Posts: 2516
Location: Estonia |
goofy i am registered to theyr forum and there are all fans just talking boring things like what there maybe comes and all this over 50% of them are allready mad and posting the same threads like when the game will go into gold !! imo the deverlopers dosent do the game anymore they just do theyr own things or the game will be like Doom III or even better |
Tue Aug 06, 2002 10:29 pm |
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Remus
Overgrown Cat
Joined: 03 Jul 2002
Posts: 1657
Location: Fish bowl |
50% gone mad?, that's bad news for developer.
i don't know what the marketing or publicity people in 3DRealm doing now.
Duke Nukem is a good game, it's unfortunate if it sequel mess up by bad publicity or by some internal problems. _________________
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Wed Aug 07, 2002 4:30 am |
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Remus
Overgrown Cat
Joined: 03 Jul 2002
Posts: 1657
Location: Fish bowl |
there's something about gothic & Morrowind |
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hi guys,
I guess everyone get bored waiting Gothic 2 if not tired gawking at it screenshots. Well, here's one question from me - although Morrowind has many good aspects, i found that one of it shortcomings is in combat system compare to Gothic or most likely Gothic 2 (since developer already promised to improve on it).
In MW, yes, there's several moves to executing combat. For example with dagger, you should move forward to thrust at opponents since dagger are more effective to use in that way; with axes/swords you should side stepping to slash to get a maximum damage; and another thing, if you hold weapons longer before bring down the slashing - it will also do more damage. But, that's all the combat tricks or moves available in MW, so, sooner or later you'll feel bored with all the combat available in MW.
In Gothic, i remember there's ineresting fighting moves, but unfortunately ( ) - it all get spoiled by awkward keys control on keyboard. It always demand precision in pressing the related combination keys with the related fighting moves, and also should be well-timed execution and aiming. This became a problem for me because i usually end up in the snapers stomach while still franticly searching and pressing the required key to executing certain "deadly moves." ( )
There's another problem, while i trying to use sword in close combat, i always pulling up bow instead of sword. It seem to me that the related key (default) for sword is not available and automaticly set to bow instead of sword. It could also happen in other way around - i tries to use bow but i end up with a sword. This is really annoying because when the fast moving enemies such as snaper or wolf attacking, i usually keep pulling out a wrong weapons while the snaper staring gleefully at me or the wolf already chewing off my legs.
I remember i read somewhere in this forum some player said they have no problem at all with control in Gothic, or even said the control is easy, what i'm missing here? _________________
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Wed Aug 07, 2002 5:00 pm |
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Rainstorm
Captain of the Guard
Joined: 02 Dec 2001
Posts: 194
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Re: there's something about gothic & Morrowind |
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quote: Originally posted by goofy goldfish
There's another problem, while i trying to use sword in close combat, i always pulling up bow instead of sword. It seem to me that the related key (default) for sword is not available and automaticly set to bow instead of sword. It could also happen in other way around - i tries to use bow but i end up with a sword.
You will draw the weapon you last used...so I always made sure I had sword chosen when I put weapon away.(since it's better to draw the close combat and swap to bow than to draw the bow when you accidently stumble over an enemy) |
Wed Aug 07, 2002 6:03 pm |
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Irf
High Emperor
Joined: 18 Jul 2002
Posts: 1032
Location: England |
Yeh i do the same as rainstorm.
Also in melee combat, one tip is to first deliver a blow from the sides, so go right, left, right, left, The enemy is either be hurt, if you havent killed them already attack forward twice, or 3 or 4 times if your on level 2 1 H weapons. Repeat this over and over till enemy is dead, or if enemy tries to swing at you. So its right, left, right, left, forward, forward and so on. if you do this quickly enough and are keep yourself in a position where you can hit the opponant over and over, then it will be difficult for the opponent to deal a blow to you,if you see them taking a swing, then perry imidietly and get back in control ASAP |
Wed Aug 07, 2002 9:58 pm |
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Remus
Overgrown Cat
Joined: 03 Jul 2002
Posts: 1657
Location: Fish bowl |
thanks guys for the tips.
Anyway, my main point is why Gothic use that kind of wired/bizarre keys control?. Nowadays in most games we always use point & click and several simple keys but personally i think that's not the case for Gothic. Don't you guys feel the control is rather difficult than usual?, or it's only me? _________________
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Thu Aug 08, 2002 7:35 am |
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Xelis
High Emperor
Joined: 24 Jul 2002
Posts: 523
Location: Seattle, Washington |
Yes...sadly, the control scheme for Gothic was rather retarded... |
Thu Aug 08, 2002 7:52 am |
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