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X2: Recommended Control Scheme
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RPGDot Forums > X2 / X3

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Chekote
Where’s my Banana?!?!
Where’s my Banana?!?!




Joined: 08 Mar 2002
Posts: 1540
Location: Dont know, looks kind of green
X2: Recommended Control Scheme
   

Hi eveyone!

I just bought X2 and I am having problems with the mouse control scheme. I was thinking of buying a decent joystick to use instead.

Can any of you mroe experienced players tell me if this is a good idea, and if so, are there any particular models you recommend?

Thanks
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Post Sat Mar 06, 2004 10:17 pm
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Dhruin
Stranger In A Strange Land
Stranger In A Strange Land




Joined: 20 May 2002
Posts: 1825
Location: Sydney, Australia
   

The mouse is finicky...I used the keyboard only throughout most of the previous game so that works fine for me. I did buy a joystick for X2; I'm not sure that I find it "better" as a controller but it feels more immersive, I think.

I bought a Logitech Extreme 3D Pro - not too expensive and fairly well built. Force Feedback is limited in X2 so I wouldn't bother with that. Overall, a joystick is good if you think you'll get the value out of it.
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Post Sat Mar 06, 2004 10:31 pm
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EverythingXen
Arch-villain
Arch-villain




Joined: 01 Feb 2002
Posts: 4342
   

And if you don't buy your rudder optimization up too much, whereas one light lean on the joystick will send your Nova spinning like Vader's ship in Star Wars after it was winged.
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Estuans interius, Ira vehementi

"The old world dies and with it the old ways. We will rebuild it as it should be, MUST be... Immortal!"

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=Worshipper of the Written Word=
Post Mon Mar 08, 2004 5:02 am
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Dhruin
Stranger In A Strange Land
Stranger In A Strange Land




Joined: 20 May 2002
Posts: 1825
Location: Sydney, Australia
   

Ain't that the truth! With the exception of Transports, 'vettes and cap ships I don't do too many engine-tunings and I always save before just in case the result is too sensitive.
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Post Mon Mar 08, 2004 11:58 pm
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