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Rendelius
Critical Error
Joined: 06 Jul 2001
Posts: 16
Location: Austria |
Siegelets - how could you possibly ... |
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Garrett raised this question lately, and I think it is a interesting one: there are several sigelets planned redoing Ultima games. He wonders how this can be done with DS - with the relaitvely limited char development options and the lack of some features essential to Ultimas (enhanced interactivity with the world, alchemy and so on).
Anyone can answer this? _________________ Rendelius
former Senior Editor RPGDot
now at http://www.theastronomers.com |
Wed Apr 17, 2002 11:21 pm |
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PraetorJudis
Village Leader
Joined: 05 Sep 2001
Posts: 78
Location: MotherShip 2c457z |
I believe I read somewhere that a complete conversation generator is included in the engine, just not utilized in the game itself.
I have read threads on another forum where developers have specificly stated that object properties are fully scriptable and that siegers will have several options available to create objects that interact with each other.
I would imagine (based on everything I've seen so far) that it will be quite easy to implement NPC schedules with simple scripts as well. _________________ *gniltrohc yawa srednaw* |
Thu Apr 18, 2002 12:17 am |
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Alister
Guest
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Also, as far as Alchemy goes, I know that in the existing game, my wife learned that she could "merge" small potions into larger ones, which suggests to me that through scripting other "merging" can be accomplished...
Personally, I think the skill system will blend nicely with the intentions of Ultima - remember that after IV, you only had four character classes (one of which was the Avatar who was really just the uber-class). I suspect that most people who are willing to try a remake will be willing to look past the discrepancy with canon-Ultima. |
Fri Apr 19, 2002 12:42 pm |
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PraetorJudis
Village Leader
Joined: 05 Sep 2001
Posts: 78
Location: MotherShip 2c457z |
quote:
my wife learned that she could "merge" small potions into larger ones
Really? Do you just drop a small potion on top of another small potion?! _________________ *gniltrohc yawa srednaw* |
Fri Apr 19, 2002 3:01 pm |
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Incindium
Captain of the Guard
Joined: 17 Oct 2001
Posts: 187
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From what I understood almost everything gameplay related in Dungeon Siege is coded using scripts. So with enough work you could potentially make anything you would like depending on the limitations of the engine. It actually might have a leg up on the scripting side over the Morrowind Construction set in that skills and stuff of that nature is hard coded into the engine of Morrowind and in DS it is all modifiable by scripts. |
Fri Apr 19, 2002 3:12 pm |
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vaticide
Put food in here
Joined: 21 Feb 2002
Posts: 1122
Location: One step behind a toddler bent on destruction. |
Say you have two half full-heal potions. If you drop one on the other, it will give you one full potion. Same with various sizes of potions.
-v |
Fri Apr 19, 2002 3:13 pm |
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