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What is people's attitude towards custom items?
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RPGDot Forums > Neverwinter Nights - General

Author Thread
MoonDragon
High Emperor
High Emperor




Joined: 25 May 2002
Posts: 1254
Location: Waterloo, Canada
   

quote:
Originally posted by Ekim
If you put penalties to the item to balance it out, it could drop the item level requirements drastically.

Actually, it seems this is not so. I thought just as you did, but when I went to test it, it didn't happen. Perhaps only certain penalties would do that. The first weapon I created was called simply Joy. The idea behind it was that it instills in its wielder a great sense of joy while equipped. So much so, that people will not want to ever part with it (it's kind of addictive). Because you are so obsessed with the feeling of joy, you are immune to mind spells, but also suffer a penalty to reflexes (since you don't pay attention to your surroundings). Turns out, once I gave it -5 to reflex saving throws, neither level requirement nor coin value went down.
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Post Tue Jul 30, 2002 11:16 pm
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IDPuterGuy
Head Merchant
Head Merchant




Joined: 26 May 2002
Posts: 61
Location: Idaho
Level restrictions
   

There is a way around level restrictions for using items. Can't recall where it is but it is there. Might be in one of the .ini files or in the properties tab of a module in the toolset.
Post Sat Aug 10, 2002 10:56 pm
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Val
Risen From Ashes
Risen From Ashes




Joined: 18 Feb 2002
Posts: 14724
Location: Utah, USA
   

Yes, plot items. But patch 1.22 killed a plot item I would use sometimes. I suppose I could recreate it.
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Post Sat Aug 10, 2002 11:05 pm
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