RPGDot Network    
   

 
 
EverQuest - Lost Dungeons of Norrath
Display full image
Pic of the moment
More
pics from the gallery
 
 
Site Navigation

Main
   News
   Forums

Games
   Games Database
   Top 100
   Release List
   Support Files

Features
   Reviews
   Previews
   Interviews
   Editorials
   Diaries
   Misc

Download
   Gallery
   Music
   Screenshots
   Videos

Miscellaneous
   Staff Members
   Privacy Statement

FAQ
Members
Usergroups
Game Glitch, any way to fix?
  View previous topic :: View next topic
RPGDot Forums > Wizardry 8

Author Thread
psyborg
Head Merchant
Head Merchant




Joined: 20 Mar 2002
Posts: 68
Location: Rochester, NY
   

I'm in the Rattkin part of Trynton, doing the pest extermination mission...I just entered this guy Milano's cabin, and I stepped over something to search the corner of the room, and now I'm blocked from moving anywhere, I'm completely stuck. Is there a no clipping code or something? My last save before that is about a day before in gametime, so I'd like to be able to free myself.

_________________
-Psyborg
"Listen to the music, not the song." -Kosh
Post Tue Apr 09, 2002 6:56 am
 View user's profile
Danicek
The Old One
The Old One




Joined: 15 Dec 2001
Posts: 5922
Location: Czech Republic
   

I know about only one way how to active no cliping.
You must download trainer here and then follow instructions.

You will find that:
G - No Clipping

P. S.: very interesting cheat enabled with this trainer is ctrl+shift+d witch according manual to this trainer crashes the system .
_________________
Moderator of Wiz 8, General CRPG and Roleplaying forums.

[ This Message was edited by: Danicek on 2002-04-09 02:15 ]
Post Tue Apr 09, 2002 7:12 am
 View user's profile
psyborg
Head Merchant
Head Merchant




Joined: 20 Mar 2002
Posts: 68
Location: Rochester, NY
   

That doesn't work. :/ I don't know why...
I start the trainer, load the game, it says that the cheats ARE enabled..with the green light...but, it goes directly to the ending "This is no time for a slow PC" screen and then exits. Same thing happens if I load game first and then ALT-TAB and THEN load the trainer. Must be version incompatibilities. I'll have to reload my last save. Thanks for the help though.

_________________
-Psyborg
"Listen to the music, not the song." -Kosh
Post Tue Apr 09, 2002 1:26 pm
 View user's profile
Danicek
The Old One
The Old One




Joined: 15 Dec 2001
Posts: 5922
Location: Czech Republic
   

Yes, it was just try.
This trainer is really strange. It has many undescribed functions and described functions often doesnt work properly.

I hope you will have better luck with other solution.
Post Tue Apr 09, 2002 1:32 pm
 View user's profile
Bilbo
High Emperor
High Emperor




Joined: 12 Mar 2002
Posts: 1620
Location: New York
   

This can also happen elsewhere - it happened to me in the Mt. Gigas upper caves. I have no solution. Best suggestion is to save often so that if it does happen you don't lose too much.
_________________
The world itself shifts and changes and fades to mist like the strings of a minstrel's harp, and mayhap the dreams we forge are more enduring than the works of kings and gods.-Robert E. Howard
=Member of the RPGDot Shadows, The Nonflamers' Guild, and The Alliance of Middle Earth=
Post Thu Apr 18, 2002 1:08 am
 View user's profile
Guest







   

Actually that is a result of the patch.

The patches did include code to cause the auto-exit if it detects that trainer running .
Post Fri Apr 19, 2002 6:43 pm
 
Danicek
The Old One
The Old One




Joined: 15 Dec 2001
Posts: 5922
Location: Czech Republic
   

quote:
Originally posted by Anonymous
Actually that is a result of the patch.

The patches did include code to cause the auto-exit if it detects that trainer running .


Thanks for info, I did not know this.
Post Fri Apr 19, 2002 6:52 pm
 View user's profile
psyborg
Head Merchant
Head Merchant




Joined: 20 Mar 2002
Posts: 68
Location: Rochester, NY
   

quote:
Originally posted by Anonymous
Actually that is a result of the patch.

The patches did include code to cause the auto-exit if it detects that trainer running .


Thanks for that info...I was wondering why it did that. That sucks though, trainers are alright for a few purposes. Fixing and evading game bugs is a VERY good purpose. And, I love going through games after I've beat them and just "breaking" the game and getting all powerful. And, I suppose they CALL them "trainers" because you can kinda take out the challenge to learn the game, hence "train."
_________________
-Psyborg
"Listen to the music, not the song." -Kosh
Post Sat Apr 20, 2002 2:47 pm
 View user's profile
Danicek
The Old One
The Old One




Joined: 15 Dec 2001
Posts: 5922
Location: Czech Republic
   

Yes, psyborg it is true, but there is other thing:

trainers usually unlock undocumented funcions and "not optimalized" options. And then Sir-Tech recieve many "help needed" mails, just because trainers made game less stabily and resurect several bugs.
Post Sat Apr 20, 2002 2:59 pm
 View user's profile



All times are GMT.
The time now is Thu Apr 11, 2019 4:49 pm



Powered by phpBB © 2001 phpBB Group
 
 
 
All original content of this site is copyrighted by RPGWatch. Copying or reproducing of any part of this site is strictly prohibited. Taking anything from this site without authorisation will be considered stealing and we'll be forced to visit you and jump on your legs until you give it back.