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postaldudeleo
Village Dweller
Joined: 07 May 2005
Posts: 21
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You are 100% right. I worked on in Clone Studios ("Sea of Destiny TC mod"for Morrowind).
The guys there and me had a pretty good script for the current mod they are bulding and pletty of idea but right from the start, the weapons couldn't be rotatated because of the engine
I had lots of of things to do in real life though so I had to leave but from the looks of it now, the project would not work even if morrowind engine worked at least 30% of what they need.
I should have suggested to switch to stalker engine.... _________________ Yo Yo Yo, I am the Dude! |
Sat May 28, 2005 2:45 am |
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Maylander
High Emperor
Joined: 22 Mar 2002
Posts: 1712
Location: Norway |
My point exactly. I've work on different mini-dev-projects myself, and limitations is a devs' worst fear, so if either engine supports your "vision", go for it mate. |
Sun Jun 05, 2005 10:24 pm |
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