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You've been playing for ages, so what do you say?
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RPGDot Forums > Morrowind - General

Author Thread
Xanaki
Ghost of Asheron
Ghost of Asheron




Joined: 07 May 2002
Posts: 398
Location: Helsinki, Finland
You've been playing for ages, so what do you say?
   

It has been quite a while when we started to play this game. I myself am a 24th level custom mage charachter with a little bit of melee skills (I stay alive). I still love the game, even I can pretty much obliterate everything I see. After countless of hours of playing time, I still have over 50% of the game world to explore (no kidding!), way over 50%. I have some questions!

Do you think this game has longevity?

Is this Daggerfall II as promised?

Do you think this game is roleplaying? As much as it can be possible in a single player game.

If not, what would you want to have instead?

Why Do you Play Morrowind?

Most of you have read of my opionions. I love this game, it is the best thing that has happened for us players. I am a MMORPG player who has been in there for MANY years.. but this game, Morrowind, is a great experience, as a Single player game. I love Morrowind! Like I loved Daggerfall

So, if you care, answer the questions and invent your own questions as well. Like one of us said... "The life is like a box of chocolade, you never know what you will get!"... Morrowind promised us a lot and (atleast I) got most of it I wanted .
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Post Sat May 18, 2002 12:14 am
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Wabbit
Guest






   

I have been pretty much playing the game to death since the first day it was available in my area, and I am not even close to tired of it personally. I've played 2 different characters to level 12 but due to restart-itis I haven't finished the game yet. Personally I think that there is some lack of challenge in combat and leveling, like you say a character can pretty much decimate anything. So I am testing out a difficulty mod that also slows down skill progression for someone right now. I think there is a lot of room for fine tuning of the balance for different players that is thankfully easy to accomplish, and also i think there could be some great high-level plug ins for you people with the 58th level characters. The construction set is awesome and I think there's a huge amount of possibility in the game.

I personally find it is a great setting for roleplaying, partly because there are multiple solutions to different quests, you can usually talk your way through a quest instead of murdering people if you want, and you can also often skip a quest you don't like because of the variety of different guilds and such without halting your character's progress. Some people have been criticizing the world, saying that the npcs just stand there, or that when you get to high level in a guild people dont bow and scrape for you. While I agree that there could be improvement in those areas it does NOT ruin the roleplaying experience for me, roleplaying is always about imagination, back when we had to roll dice and look at a character sheet we were able to roleplay just fine, now we have an interactive 3d world to walk around in but you know your imagination still has to do some of the work

I wish there was more backstory on our characters, I have worked pretty hard trying to figure out where my character comes from since that is so important to roleplaying. There is some information in the game you can use, but I wish there was more information about people, locations, and lifestyles in the provinces where the different races come from i.e. Summerset Isle, High Rock, Black Marsh, Cyrodil.
Post Sat May 18, 2002 10:01 am
 
Guest







   

I wish there were some people in the guilds and houses that gave out random quests so you weren't totally out of anything to do for them after you reached the top, some small random quests and maybe some dungeons that were random, that were totally optional, cause at the moment when you reached the top of a house or a guild they're pretty much for show after that

Daggerfall had this, but the problem there was that all the guild/temple and so on quests were random always. I'd just like some guy in there to give it out indefinityl, so you are not forced to move onto a new area to explore, say if you like Balmora you sohuldn't be forced to move on to vivec to continue doing dirtywork for the fighter's guild if you would like just settling down there forever hehe.

I'm aware everyone you meet on the road and in the cities and all their friends probably has some task you can seek out to be done, but if your character's ambitions is simply settling down somewhere it's not fitting for him to travel around the world to find people's lost boots and escort everyone and his granmother from the side of the road to some small village somewhere.

I was gonna say more, but I sorta forgot it

The point is that if some npcs would spew out endless random content it would feel more like daggerfall 2, right now it feels like and open, but somewhat linear game, due to the fact that it eventually ends and that once you join a guild or a house you are likely to do alot of the same quests over if you do it with different characters, given these quests are usually rather nice and add to immersion plus they are sensible though. Random generated stuff usually don't come out that sensible, like in DF where you were sent by the drak brtherhood to the neighbour to kill some rats and did that over 10 times to be guildmaster hehe
Post Sat May 18, 2002 12:14 pm
 



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