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help with jack of all trades char!
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RPGDot Forums > Morrowind - General

Author Thread
Jabbr
Eager Tradesman
Eager Tradesman




Joined: 05 Apr 2002
Posts: 31
Location: Yorkshire, UK
help with jack of all trades char!
   

Can anyone help me make a jack all trades character so I can do a little of everything such as thieving, alchemy, enchant, armourer while having skills like marksmanship, axe, medium/heavy armour and speed/acrobat for combat and agility,
what is the best race/birth sign to use for such a character?...
so far Rodney, my char as these skills....

he is a nord and has the birthsign of The Steed and has Strength and Agility for the +10 bonus for attributes and has combat for specialization.

Major...............
Marksman
Axe
Medium Armour
Athletics
Blunt weapons

Minor...............
Acrobat
Armourer
Block
Security
Heavy armour
Post Mon May 20, 2002 4:56 pm
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Hyperion
Keeper of the Gates
Keeper of the Gates




Joined: 07 May 2002
Posts: 122
   

I see no reason to have medium and heavy armor for skills. pick one and repalce the other with a minor in Alchemy.

2nd, you say you want a jack of all trades, but yet your character has nothing but combat skills with the exception of acrobat and security. Why not replace axe or blunt weapon with Restoration or Illusion.

Personally, I would swap block and athletics.
Post Mon May 20, 2002 5:17 pm
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freakinaye
High Emperor
High Emperor




Joined: 02 May 2002
Posts: 542
Location: Oahu, Hawaii
   

Don't waste your time with medium armor. Glass armor (light) is better than any medium armor. You are going to want ebony, and deadric anyways. If I were to do a jack of all trades I would take a dark elf and do this:

major----------------
heavy armor
block
athletics
long blade
illusion

minor------------------
mysticism
blunt
security
armoror
alchemy


but it is pretty difficult to make a jack of all trades with the major and minor only. I would consetrate on just 2 like for me I like stealth and combat and just train as high as you can go in a couple magic ones and go from there. It will all even out in the end. I have made countless characters before I just used their assasin and now I think I have the best toon I could ever have....
Post Mon May 20, 2002 6:04 pm
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Guest







   

Jack o'alll trades not that hard to do, sort of FTR/MU/THIEF


MAJOR..........Sneak
Long Blade
Blunt Weapon
Hvy Armor
Restoration

MINOR..........Mysticism
Illusion
Alteration
Marksman
Security

I call it "Jaguar Knight", very effective
Post Mon May 20, 2002 6:17 pm
 
Jabbr
Eager Tradesman
Eager Tradesman




Joined: 05 Apr 2002
Posts: 31
Location: Yorkshire, UK
   

Ok, I think I've got my skills for my new char worked out, now I've listened to you guys.
Here's what I've come up with...

Major...........
Axe
Marksmanship
Heavy armour or light (cant decide yet)
Alchemy
Security


Minor...........
Sneak
Illusion
Alteration
acrobatics
enchantment (or another magic skill..cant decide)

What do you think?.....and what race/birthsign and +10 bonus attributes should I pick?
Post Mon May 20, 2002 6:39 pm
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EverythingXen
Arch-villain
Arch-villain




Joined: 01 Feb 2002
Posts: 4342
   

Any character created in Morrowind is a jack of all trades. With a little practice your character can do a little of everything.

If you want a 'true' jack of all trades... just take a combat, a magic, and a thief skill as primaries for certain... and allocate the rest as you see fit.
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Post Mon May 20, 2002 6:54 pm
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Wabbit
Guest






   

[quote="Jabbr"]Ok, I think I've got my skills for my new char worked out, now I've listened to you guys.
Here's what I've come up with...
quote]

That looks pretty solid to me. I would drop acrobatics because it advances quickly as a misc. skill though. I personally would go for Speechcraft instead, and maybe put it in the majors along with enchantment, drop axe and armor (I say go for heavy so you can build endurance for hit points) down to minors. The reason being I find that your primary weapon (axe) and armor skills rise quite quickly in the game, but unless you use tricks some of the less combat oriented skills rise rather slowly.

For this same reason I would definitely NOT take a combat specialization. Between Magic and Stealth i would go for stealth because like I say skills like speechcraft, mercantile, security, stealth can use a boost. OTOH, the magic specialty is nice because you start with higher spell schools and you can advance them along even if you don't actually cast THAT many spells.

For race and sign I don't really have that much advice, you should probably pick according to what you think is cool. I will say that the sign of the Mage is nice, giving you some extra magicka without the disadvantages conferred by The Apprentice or The Atronach. The Lady is also a really good sign - you can't fault some extra personality and endurance. For race, dark elf would not be such a great choice since you are using axes not long blades. Nord and Orc are the best Axe races, but Imperial has to be mentioned because their innate charm ability in INCREDIBLY useful, also Bretons are nice with their increased magicka and magical skills.

Eh, anyway good luck with it Go with what feels right to you.
Post Mon May 20, 2002 9:53 pm
 
Loremaster
Village Leader
Village Leader




Joined: 31 Mar 2002
Posts: 88
Location: Hampshire, England
   

The beauty of of the game is that 100 players could post here and they would give you 100 skill combinations.

Choose the sort of character you want to be, and model the skill allocations around that. However, be aware that a jack of all trades is a master of none, and you will be weak at most things compared with a character that concentrates on just a couple of main styles - eg melee/magic but not thieving.

I have a fighter/healer-mystic and he copes very well thus far (level 14). He's a Redguard with his birthsign being the Mage, but his specialisation is combat, and his skills are thus:

Major:
Long blade
Medium armour
Restoration
Athletics
Armororer

Minor:
Block
Enchant
Mercantile
Destruction
Mysticism
Post Mon May 20, 2002 11:24 pm
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