RPGDot Network    
   

 
 
The Westerner
Display full image
Pic of the moment
More
pics from the gallery
 
 
Site Navigation

Main
   News
   Forums

Games
   Games Database
   Top 100
   Release List
   Support Files

Features
   Reviews
   Previews
   Interviews
   Editorials
   Diaries
   Misc

Download
   Gallery
   Music
   Screenshots
   Videos

Miscellaneous
   Staff Members
   Privacy Statement

FAQ
Members
Usergroups
Quick Question and one comment
  View previous topic :: View next topic
RPGDot Forums > Wizardry 8

Author Thread
Max Killen
Exalted Potentate
Exalted Potentate




Joined: 04 Dec 2001
Posts: 1112
Location: Why not Minot?
   

Just starting out and would like to know how do I know what area I'm in. The game is large, and I looked at the map but nothing names the specific area that I'm in. Aren't the towns (if there is any) named. I'm just in the first area (the tunnels after your plane crashes)
Comment - I thought the manual for Gothic was small, but Wizard's isn't even worse. It's probably ok if you've played Sir Tech stuff before, but I haven't. The manual leave alot to be desired.
Post Mon Feb 11, 2002 1:11 am
 View user's profile
Sir Markus
Counselor of the King
Counselor of the King




Joined: 11 Jan 2002
Posts: 369
Location: Columbus, Ohio USA
   

The Wizardry manual has over 130 pages versus the wimpy 18 page Gothic 'manual' if that's what you want to call it.

Just so you know, you are in the Monastery. Pay attention and you'll know where you are in the world oh, and make good use of putting notes on your maps in case you need to return to a specific location.

[ This Message was edited by: Sir Markus on 2002-02-10 19:20 ]
Post Mon Feb 11, 2002 1:17 am
 View user's profile
iplaygames2
Master of The Realms
Master of The Realms




Joined: 06 Sep 2001
Posts: 745
Location: Chicago, IL, USA
   

Wiz manual is long, but most of it's length is due to appendixes. They really don't explain a lot of things well...it's not the quantity of manual which helps, it's the quality...

Max, listen to this guy...use notes on your maps as much as possible!! It will save you headaches later on...trust me! By just making a note like "To upper monastery" or "locked safe" will make those things much easier to find later.

And no, nothing is prelabeled on your map.. no town names, nothing. You have to do all of that yourself..kind of stinks, I know.. but once you get used to it, it's not bad..

_________________
Member of the "Fantastic ONE"
(hell, everyone else is a member of something..)
Post Mon Feb 11, 2002 1:48 am
 View user's profile
Sir Markus
Counselor of the King
Counselor of the King




Joined: 11 Jan 2002
Posts: 369
Location: Columbus, Ohio USA
   

Yes it's useful for marking 'locked doors' and 'locked chests' but it's always a good idea to 'erase' these when you unlock chests or doors to prevent you from wasting time going there only to find out you've unlocked them already.

It's a long game and maintaining your map 'notes' will save you lots of time in the long run.

And hey I loved Gothic, but the appendicies in the Wiz 8 manual include such things as spell descriptions, profession and race descriptions; I'd hardly call that useless info.


[ This Message was edited by: Sir Markus on 2002-02-10 20:23 ]
Post Mon Feb 11, 2002 2:19 am
 View user's profile
Danicek
The Old One
The Old One




Joined: 15 Dec 2001
Posts: 5922
Location: Czech Republic
   

Max, Wiz8 world is maybe large, but not so large as it looks like. It is easy to orientate here, it only take some time...

[ This Message was edited by: Danicek on 2002-02-11 00:36 ]
Post Mon Feb 11, 2002 6:35 am
 View user's profile
Michael C
Black Dragon
Black Dragon




Joined: 09 Jul 2001
Posts: 1595
Location: Aarhus, Denmark
   

Actually, there is a little map in the Manual. But in general try to look at it like this: You crash-land on an unknown planet, and have to figure out yourself where you are, and what the places are called. But as Danicek says: You will soon be familiar with the places, so go explore and enjoy and prepare to discover things yourself regarding the world and the right combat tactics. It's not a braindead shooter where you only have to pull the trigger to survive. I guess if you learn to survive the game the first 20-25 hours, and then things hopefully is going easier for you, a very great game will await you!
Post Mon Feb 11, 2002 7:51 am
 View user's profile



All times are GMT.
The time now is Mon Apr 08, 2019 9:11 pm



Powered by phpBB © 2001 phpBB Group
 
 
 
All original content of this site is copyrighted by RPGWatch. Copying or reproducing of any part of this site is strictly prohibited. Taking anything from this site without authorisation will be considered stealing and we'll be forced to visit you and jump on your legs until you give it back.