RPGDot Network    
   

 
 
Voodoo Islands
Display full image
Pic of the moment
More
pics from the gallery
 
 
Site Navigation

Main
   News
   Forums

Games
   Games Database
   Top 100
   Release List
   Support Files

Features
   Reviews
   Previews
   Interviews
   Editorials
   Diaries
   Misc

Download
   Gallery
   Music
   Screenshots
   Videos

Miscellaneous
   Staff Members
   Privacy Statement

FAQ
Members
Usergroups
Cost of skills doubled after becoming a mage : BEWARE
  View previous topic :: View next topic
RPGDot Forums > Gothic 2 Spoilers

Author Thread
gothicfan1
Village Dweller
Village Dweller




Joined: 19 Jun 2003
Posts: 6
Cost of skills doubled after becoming a mage : BEWARE
   

UPDATED :

Before it cost me, in LEARNING POINTS :
1 for 1 strength
1 for 1 dexterity/agility
1 for 1 magic/mana

basically 1:1 ratio for anything

100 gold+prayer = 4 hit points

NOW it's :
2 for 1 strength
2 for 1 dexterity/agility
1 for 1 magic/mana

basically 2:1 for all except mana!

100 gold+prayer = 4 mana points


Last edited by gothicfan1 on Thu Jun 19, 2003 9:26 am; edited 1 time in total
Post Thu Jun 19, 2003 3:49 am
 View user's profile
linkitch
Eager Tradesman
Eager Tradesman




Joined: 26 Nov 2002
Posts: 43
Location: Denmark
   

I think it's an okay feature... since if it wasen't there you could just become a badass mofo very early in the game, and that wouldn't be fun...
_________________
We'll get along fine as soon as you realize I'm God.
Time is the best teacher; unfortunately it kills all its students.
My Homepage
Post Thu Jun 19, 2003 8:35 am
 View user's profile
gothicfan1
Village Dweller
Village Dweller




Joined: 19 Jun 2003
Posts: 6
   

I had a stash of learning points before I came to the mages.

I could've been a "badass mofo" regardless, by pumping all my non-mage skills till lvl12 then joining anyway.

This is just plain stupid.

Had I read a FAQ or heard someone mention it, I would've been just fine. That's called bad game developers.

Nowhere in the game did it mention the cons of joining.

Also, there's so much dueling in the game, and hand to hand, I'm lucky I burned a good 20-30 points on fighting before joining, or else I'd be entirely gimped.

The mage guild will pay dearly.
Post Thu Jun 19, 2003 9:04 am
 View user's profile
Michael C
Black Dragon
Black Dragon




Joined: 09 Jul 2001
Posts: 1595
Location: Aarhus, Denmark
   

The increase in skill points you must use to get more strength has nothing to do with your level, but is decided by your choice of guild. A mercenary or a paladin only pays 1 skill point per 1 strength, but 2 skill points per 1 mana.

If you pray , at the different shrines, it's not fixed what You get if you donate 100 gold or less. Sometimes you get nothing, other times you can even get +2 Strength points, Hitpoints, but maybe it's also is depending on the guild you have chosen.

I guess your guild choice is final for the game, no matter how bad You treat your fellow mages.
_________________
Moderator on RPGdot.com Forum.
Member of the Nonflamers guild.
Member of the Sport fan club.
Post Thu Jun 19, 2003 9:25 am
 View user's profile
gothicfan1
Village Dweller
Village Dweller




Joined: 19 Jun 2003
Posts: 6
   

They are definately not making it out alive for this.

There's a guy in the basement that's seemingly invincible. He better not be flagged invincible by the developers, don't want to have to cheat.

They should have at least given mages dexterity. Having a fireball that costs too much mana and mana that doesn't regenerate on it's own is no substitute for cold steel and a good arrow in the eye when I'm killing tiny beasts who aren't worth wasting magic on.
Post Thu Jun 19, 2003 9:31 am
 View user's profile
Michael C
Black Dragon
Black Dragon




Joined: 09 Jul 2001
Posts: 1595
Location: Aarhus, Denmark
   

Yep the mana problem is significant because it don't restore during time except by sleep. But You can find an item which restores your hitpoints while walking, I wonder if their is an item which do the same for mana (ring). But a bit of searching of road is probably required.
I used my sword for the low level monsters, and saved my mana for the really tough ones
_________________
Moderator on RPGdot.com Forum.
Member of the Nonflamers guild.
Member of the Sport fan club.
Post Thu Jun 19, 2003 9:52 am
 View user's profile
LaBaN
Noble Knight
Noble Knight




Joined: 08 Mar 2002
Posts: 224
Location: Denmark
   

The good piranhas made a big deal out of balancing the game, so believe me, everything is there for a reason.

I just joined the monestary too. Looking forward to bash some beasts with firebolts
_________________
Thou shallt not kill
Post Thu Jun 19, 2003 10:09 am
 View user's profile
bora
Counselor of the King
Counselor of the King




Joined: 14 Jun 2003
Posts: 372
   

I`m almost at the end of my journey as Noble Paladin of Innos. Never found a ring that regenerates mana, but maybe a mage can get one in a special quest or something. Try talking to NPC in every chapter. In contradiction to part 1 here side quests appear in every chapter (maybe exept 5 where new side quest for me had only Sekob or his wife - whom you find first).
Back to the topic - there is possibility of great advancement in game before joining guild - so train strenght and agility if you want to become mage or mana if guard or merc. Then you can quickly catch up with the others.
Praying at shrines - sorry if I missed but always thought that it works right only once a day of game`s time.???
Post Thu Jun 19, 2003 12:01 pm
 View user's profile
Irf
High Emperor
High Emperor




Joined: 18 Jul 2002
Posts: 1032
Location: England
   

yes it only works once a day, but also the benefits are random, sometimes you get nothing.
_________________
=High Shadow of the RPGDot Shadows=
=Mercenary of the Gothic Rogues=
=Member of the Sixth House=
Post Thu Jun 19, 2003 12:13 pm
 View user's profile
bora
Counselor of the King
Counselor of the King




Joined: 14 Jun 2003
Posts: 372
   

It`s a game. Reload and pray again.
Post Thu Jun 19, 2003 12:39 pm
 View user's profile
D_Dog
Head Merchant
Head Merchant




Joined: 11 Jun 2003
Posts: 61
Location: Israel
I'm at Chapter 3
   

And everytime I try to pray I get stifled, will I be able to pray later on?
Cause I haven't prayed at all so far...
Post Thu Jun 19, 2003 1:47 pm
 View user's profile
Michael C
Black Dragon
Black Dragon




Joined: 09 Jul 2001
Posts: 1595
Location: Aarhus, Denmark
   

Talk to the guy sitting on the right site of pyrokar (the leader in the monestary), he can give you an assignment to restore the shrines, and pyrokar can give you a potion(s) against this stifled curse.
_________________
Moderator on RPGdot.com Forum.
Member of the Nonflamers guild.
Member of the Sport fan club.
Post Thu Jun 19, 2003 1:55 pm
 View user's profile
D_Dog
Head Merchant
Head Merchant




Joined: 11 Jun 2003
Posts: 61
Location: Israel
tnx!
   

Guess I should have waited to get to the monastry...
Post Thu Jun 19, 2003 3:30 pm
 View user's profile
Gorath
Mostly Harmless
Mostly Harmless




Joined: 03 Sep 2001
Posts: 6327
Location: NRW, Germany
   

That learning points thing was probably added to make the creation of mixed characters more complicated. In Gothic you could learn all 6 circles, get a lot of Str and wield a Custodianīs Blade. Maybe the devs wanted to prevent something like this.
_________________
Webmaster GothicDot
Post Thu Jun 19, 2003 4:01 pm
 View user's profile
bora
Counselor of the King
Counselor of the King




Joined: 14 Jun 2003
Posts: 372
   

Maybe. But You don`t have to get to ohmydeargod level to end game. One fighting skill should be enough. The trick in the game is that you can`t (its not absolute true, in chapter6 one can respawn enemies endlesly switching switches in the wrong order - but IMHO its only for complete wackos: they give best 800 Exp each respawn when you will probably need around 20.000 to advance) learn everything. On the other hand part 2 was so interesting for me that I wanted to explore max (to be honest in part 1 too)and just few minutes ago I`ve finished the game - level 44 over 495.000 Exp. Am I good or what
Post Thu Jun 19, 2003 4:19 pm
 View user's profile



All times are GMT.
The time now is Thu Apr 11, 2019 10:22 am



Powered by phpBB © 2001 phpBB Group
 
 
 
All original content of this site is copyrighted by RPGWatch. Copying or reproducing of any part of this site is strictly prohibited. Taking anything from this site without authorisation will be considered stealing and we'll be forced to visit you and jump on your legs until you give it back.