RPGDot Network    
   

 
 
City of Villains
Display full image
Pic of the moment
More
pics from the gallery
 
 
Site Navigation

Main
   News
   Forums

Games
   Games Database
   Top 100
   Release List
   Support Files

Features
   Reviews
   Previews
   Interviews
   Editorials
   Diaries
   Misc

Download
   Gallery
   Music
   Screenshots
   Videos

Miscellaneous
   Staff Members
   Privacy Statement

FAQ
Members
Usergroups
Is GTA San Andreas an RPG?
  View previous topic :: View next topic
RPGDot Forums > CRPGs General

Author Thread
cptmaxon
High Emperor
High Emperor




Joined: 19 Jun 2003
Posts: 557
Location: Israel
Is GTA San Andreas an RPG?
   

ok so here's the deal, is GTA an RPG? , I mean it is linear but alot of rpg's are like that, it has a lot of combat and just general skills that you have to work at to improve, and between drive bys you can even have a relationship (or several playa) , anyway what is your opion on the matter?
_________________
"We're still flying"
"it's not much"
"It's enough"
Post Thu Feb 02, 2006 6:39 am
 View user's profile
Danicek
The Old One
The Old One




Joined: 15 Dec 2001
Posts: 5922
Location: Czech Republic
   

No.

:]

Well, I don't think it is an RPG. However you are right, it is quite similar to some today's RPGs. For RPGs this shouldn't be the way to go, I'm afraid however that more and more RPGs will look like GTA. Not that it isn't a good game. In certain way, it is very good action game. Yet, I hope, RPGs won't be more and more action games with some RPG elements.
Post Thu Feb 02, 2006 8:16 am
 View user's profile
Michael C
Black Dragon
Black Dragon




Joined: 09 Jul 2001
Posts: 1595
Location: Aarhus, Denmark
   

I agree, It's an action game, where they have tried to implement some CRPG elements. Some people may even say it's a "hybrid", but i prefere to call a shovel, "a shovel".
The feel of the game is defently Action and not CRPG, The CRPG part is just a twist of lime in the drink.

I also agree that this game is very good, if you don't mind exessive violent games
_________________
Moderator on RPGdot.com Forum.
Member of the Nonflamers guild.
Member of the Sport fan club.
Post Thu Feb 02, 2006 8:58 am
 View user's profile
Dhruin
Stranger In A Strange Land
Stranger In A Strange Land




Joined: 20 May 2002
Posts: 1825
Location: Sydney, Australia
   

No, but it does head in the action/RPG direction. It's a great game - I love it - but I actually think the introduction of stats is a negative. It's such a minor part in terms of the impact on gameplay that it just gets in the way of the action.
_________________
Editor @ RPGDot
Post Thu Feb 02, 2006 9:30 am
 View user's profile
KasperFauerby
Village Dweller
Village Dweller




Joined: 01 Feb 2006
Posts: 18
   

And they even added "equipment" for this latest version of the game

At least they haven't added an inventory screen and the option to pick up tons of useless junk to sell at the corner store yet - maybe in the next one?!?
Post Thu Feb 02, 2006 9:48 am
 View user's profile
bjon045
Fearless Paladin
Fearless Paladin




Joined: 02 Jun 2003
Posts: 234
   

GTA: Vice city was far more enjoyable for me. The newly added features just detracted from the fun. Stats had absoolutely no place in that game.

The hair cuts and stuff was just idiotic and who thought those dating games were fun?!?! give me a break, it was full of dancing games where you have to push the buttons in time - you might enjoy that if your retarded monkey who enjoys banging on bongo drums. I would have much prefered more of those property based missions that were quite fun in GTA:Vice city. I did enjoy the core part of the GTA:SA game though but I thought they made too many deviatations from what made the first 4 GTA games so much fun i.e. fast and furious city based action.
Post Thu Feb 02, 2006 11:44 am
 View user's profile
cptmaxon
High Emperor
High Emperor




Joined: 19 Jun 2003
Posts: 557
Location: Israel
   

I disagree , I liked the stats, I also liked the fact that while the hero is a stone cold killa gangbanger, he still won't touch drugs and his entire war is against those dirty drug dealers , much better then liberty city I thought, but yes more property based missions would have been great...
however, I think it stands the trial of an RPG, you change the world (less drugs) there's no epic good or evil but who cares?, you got a huge world to practically do as you please, you can even make money out of being a racer and not do the missions(of course there's not much point)...
I also liked that some missions are stat specific, and I found out they really make a difference , so basically I think it pretty much covers as being almost an RPG with a feel of an action game.. or a hybrid as some of you said.

I'm of course not saying it rate high as an RPG , I would compare it to Fable seems to me they are alike in many ways.., I would have never compared it to true classic CRPGS like fallout or BG
_________________
"We're still flying"
"it's not much"
"It's enough"
Post Fri Feb 03, 2006 2:16 am
 View user's profile
Dhruin
Stranger In A Strange Land
Stranger In A Strange Land




Joined: 20 May 2002
Posts: 1825
Location: Sydney, Australia
   

I'm with Bjon045 - I liked Vice City better. But perhaps that's just my age showing and I preferred the '80s soundtrack and theme to hiphop, rap and gang-stars.
_________________
Editor @ RPGDot
Post Fri Feb 03, 2006 10:35 pm
 View user's profile
THX1138
Eager Tradesman
Eager Tradesman




Joined: 10 Feb 2002
Posts: 25
Location: the belly of the whale or Palatine, IL USA
   

One of my favorite things to do in GTA:SA is just get on a chopper, or take a jet and just go exploring, and take in the fantastic scenery. I loved doing this in Gothic II as well, just no chopper;)
In terms of exploration I absolutely consider GTA:SA to have the feel of an RPG.
That you can manage your diet and or workout to change your physique from tubby to ripped and all things in between, is entertaining, but probably the most rpg like aspect is changing your clothes and appearance.
I did this like crazy in Morrowind, and every MMORPG that I've played. I would just go nuts for different outfits.
The stats are fun but pretty much superficial. I enjoyed most of the mini games except for the dating stuff. I only took one(Denise) I would cringe whenever I was in the Ganton area and my cell phone would ring. Leave me alone Beaatch!! Although Catalina was a total riot!

All in all I cannot say GTA:SA is a true rpg, but it definately does it better than some games that are actually trying to be an RPG, and I will say it is up there as one of my favorite games: console PC whatever.
_________________
PUT THAT COFFEE DOWN!!
Coffee is for closers only!
Post Sat Feb 04, 2006 2:07 am
 View user's profile
Korplem
Swashbuckler
Swashbuckler




Joined: 23 Dec 2002
Posts: 853
Location: Pearl Harbor, HI
   

I play every game like an rpg. Some games, like GTA:SA, just happen to make it a little easier.
_________________
If soot stains your tunic, dye it black. This is vengeance.

-The Prince of Nothing
Post Sat Feb 04, 2006 12:53 pm
 View user's profile
Roqua
High Emperor
High Emperor




Joined: 02 Sep 2003
Posts: 897
Location: rump
   

I have a question for the people that said no. What is the difference between this game and Jade Empire? Besides this game has more to explore. How can this game not be an rpg by todays standards? If it was a fantasy medieval city instead of modern day city would it be an rpg? Why are BG: DA's rpgs, D&D heroes an rpg, etc., but this isn't. If anything it is more of an rpg.
_________________
Vegitarian is the Indian word for lousey hunter.
Post Sat Feb 04, 2006 3:29 pm
 View user's profile
xSamhainx
Paws of Doom
Paws of Doom




Joined: 11 Sep 2002
Posts: 2192
Location: San Diego
   

While I havent played this incarnation of GTA, I did play thru Vice City and loved it. I once suggested that it was akin to an RPG, I definitely was into my role as Tommy Vercetti.
_________________
“Then away out in the woods I heard that kind of a sound that a ghost makes when it wants to tell about something that's on its mind and can't make itself understood, and so can't rest easy in its grave, and has to go about that way every night grieving.”-Mark Twain
Post Sat Feb 04, 2006 8:04 pm
 View user's profile
abbaon
Head Merchant
Head Merchant




Joined: 05 Feb 2006
Posts: 64
   

Which classic RPG features did it leave out? It has a large, varied game world to explore, an inventory, a party, stats, a main quest, side quests, random encounters, inane exchanges with passers-by... I can think of character generation and dialog trees, but even such vaunted RPGs as Thief and System Shock got by without those.
Post Sun Feb 05, 2006 4:07 am
 View user's profile
Role-Player
Village Dweller
Village Dweller




Joined: 10 Aug 2004
Posts: 11
Location: Lisbon, Portugal
   

In what way are Thief and System Shock RPGs?
_________________
My Writing (Portuguese)
Everworlds - My Game Development (English and Portuguese)
Post Sun Feb 05, 2006 1:19 pm
 View user's profile
abbaon
Head Merchant
Head Merchant




Joined: 05 Feb 2006
Posts: 64
   

Hell if I know. I don't mean to argue with anyone else's classification decisions, or defend my own. Without an authority to turn to like the Dewey schedules, no-one can claim to have a correct definition of an RPG. I just wanted to point out that it probably meets more of your criteria than you might realise.
Post Sun Feb 05, 2006 11:17 pm
 View user's profile


Goto page 1, 2  Next
All times are GMT.
The time now is Mon Apr 08, 2019 6:59 pm



Powered by phpBB © 2001 phpBB Group
 
 
 
All original content of this site is copyrighted by RPGWatch. Copying or reproducing of any part of this site is strictly prohibited. Taking anything from this site without authorisation will be considered stealing and we'll be forced to visit you and jump on your legs until you give it back.