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size of Gothic gameworlds
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RPGDot Forums > Gothic 3 General

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RobKob
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Location: Thuringia, Germany
size of Gothic gameworlds
   

Recently I've become quite puzzled about the supposed size of the G3 and G2 gameworlds.

I've read several times now that G3 will be ca. 75 sqkm big and that this is three times the size of G2 ( 25 sqkm ).
If I remember correctly ( and I'm pretty sure I do ) one of the Morrowind devs said some years ago that their game is 10 sqmiles big, which is about 25 sqkm.
So if that's all true then G2+Addon would be as big as Vvardenfell.
Of course that's not the case.

I wonder if someone could explain these numbers...
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Post Sun May 22, 2005 12:18 pm
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Ratavuk
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Size doesn't matter. Content does matter
Post Sun May 22, 2005 12:44 pm
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Dez
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Joined: 08 Jan 2003
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quote:
Originally posted by Ratavuk
Size doesn't matter. Content does matter


and how you use that content
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Post Sun May 22, 2005 1:26 pm
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Gorath
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One of the mods at WoG estimated the world size.
You can retrieve triples of coordinates (x,y,z) with the console. Comparison against crates leads to the conclusion that a human is slightly less than 200 "z-coordinate points high", so "1 coordinate point" is approximately 1 cm.
Now you choose 2 places, 1 in the center of the map, one on the radius of the circle you define as representing the world. You get 2 (x,y,z) coordinates. z can be ignored. Our old friend Pythagoras tells us the distance between the 2 points.
A = pi * r˛ gives the estimated size of the world. This is close enough, 10% more or less doesn´t really matter.

Result:
Divide JoWooD´s claims by 10 and you know the real size!

IMHO the only important message regarding the size is: G3 will be 3 times as big as G2. Comparison to MW is irrelevant because PB has a real talent to make the world look much bigger through clever use of the 3rd dimension.
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Post Sun May 22, 2005 1:29 pm
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Ratavuk
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quote:

and how you use that content



That's not my problem

quote:

Comparison to MW is irrelevant because PB has a real talent to make the world look much bigger through clever use of the 3rd dimension



Full ack. Look at Morrowind. In TES3 you have only big plains with little content and no big differences in hight and the cities looked often the same.
If you would compress the whole world with winzip then you would get the size of G2. I don't know how Bethesda will handle world generation this time but i doubt that they will be able to make the locations totally distinguishable. In Gothic you could always recognize from screenshots where it was shot and you didn't get lost so quick.
Post Sun May 22, 2005 3:00 pm
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RobKob
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Thanks for the answer Gorath.

So G2 is only about 2.5 sqkm big. That's a lot smaller than I would have thought. I guess that shows just how good PB is at designing worlds and filling it with content. And I agree: it's quality, not quantity, that matters most.
However, I'm really amazed by the magnitude of JoWood's "exaggeration".

BTW I must admit that it worries me that G3 will contain 3 whole kingdoms, 3 totally different climata, basically the entire Gothic world known to us except Khorinis and the Southern Isles, an area that in "reality" is probably at least several hundred thousand square kilometres big, all squeezed into 7.5 sqkm. I hope it will not "damage" the Gothic world, I really do.
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Post Sun May 22, 2005 3:31 pm
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Sem
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Joined: 01 Mar 2004
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quote:
Originally posted by Gorath
Result:
Divide JoWooD´s claims by 10 and you know the real size!



How typical! It doesn't matter to me how much square kilometers is, it matters how long it takes to get bored in the world. And that's something that will take a long time in G3.
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Post Mon May 23, 2005 8:48 am
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Arexen
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Joined: 24 Feb 2003
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quote:
Originally posted by Sem
quote:
Originally posted by Gorath
Result:
Divide JoWooD´s claims by 10 and you know the real size!



How typical! It doesn't matter to me how much square kilometers is, it matters how long it takes to get bored in the world. And that's something that will take a long time in G3.


About 3 times as long as G2
Post Wed Jun 29, 2005 3:39 am
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Whailor
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... except that I myself am not bored of G1 or G2 (+add-on) still, even after so long time. Why, just few days ago I started good ol' G1 up again and played it, currently going through CH4

Once through with G1, I'll warm up good ol' G2 and "move on". And am not bored at all, though I do admit that I sure would love to have G3 already. This waiting is a killer...
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Post Wed Jun 29, 2005 10:57 am
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Maylander
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"It's not the size of the camel, it's the motion of the hump!!" - From Scorpion King I believe.

That said, what I think Gorath is talking about isn't just the fact that the world feels richer despite its size - it's the fact that it is indeed richer. You see, in Gothic they place a lot of things upwards(z axis/3rd dimension). You have many levels to walk about on(from tall mountains to the sea, where you go up and down, around and around, on bridges, under bridges and so on) making the "travel time" or "exploring time" if you will, a lot bigger than you'd think from the size of the world alone. So Gothics' number of square meter is not as high as Morrowind, but the exploration time is still the same because of a much better use of the space in Gothic.
Post Thu Jun 30, 2005 2:39 am
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