|
Site Navigation Main News Forums
Games Games Database Top 100 Release List Support Files
Features Reviews Previews Interviews Editorials Diaries Misc
Download Gallery Music Screenshots Videos
Miscellaneous Staff Members Privacy Statement
|
|
|
RobKob
Head Merchant
Joined: 20 Aug 2002
Posts: 73
Location: Thuringia, Germany |
size of Gothic gameworlds |
|
Recently I've become quite puzzled about the supposed size of the G3 and G2 gameworlds.
I've read several times now that G3 will be ca. 75 sqkm big and that this is three times the size of G2 ( 25 sqkm ).
If I remember correctly ( and I'm pretty sure I do ) one of the Morrowind devs said some years ago that their game is 10 sqmiles big, which is about 25 sqkm.
So if that's all true then G2+Addon would be as big as Vvardenfell.
Of course that's not the case.
I wonder if someone could explain these numbers... _________________ "Time to toss the dice." Matrim Cauthon |
Sun May 22, 2005 12:18 pm |
|
|
Ratavuk
Noble Knight
Joined: 08 May 2005
Posts: 213
Location: I-Net |
Size doesn't matter. Content does matter |
Sun May 22, 2005 12:44 pm |
|
|
Dez
King of the Realms
Joined: 08 Jan 2003
Posts: 455
Location: Fortress of Tell Halaf |
quote: Originally posted by Ratavuk
Size doesn't matter. Content does matter
and how you use that content _________________ The focused mind can pierce through stone |
Sun May 22, 2005 1:26 pm |
|
|
Gorath
Mostly Harmless
Joined: 03 Sep 2001
Posts: 6327
Location: NRW, Germany |
One of the mods at WoG estimated the world size.
You can retrieve triples of coordinates (x,y,z) with the console. Comparison against crates leads to the conclusion that a human is slightly less than 200 "z-coordinate points high", so "1 coordinate point" is approximately 1 cm.
Now you choose 2 places, 1 in the center of the map, one on the radius of the circle you define as representing the world. You get 2 (x,y,z) coordinates. z can be ignored. Our old friend Pythagoras tells us the distance between the 2 points.
A = pi * r˛ gives the estimated size of the world. This is close enough, 10% more or less doesn´t really matter.
Result:
Divide JoWooD´s claims by 10 and you know the real size!
IMHO the only important message regarding the size is: G3 will be 3 times as big as G2. Comparison to MW is irrelevant because PB has a real talent to make the world look much bigger through clever use of the 3rd dimension. _________________ Webmaster GothicDot |
Sun May 22, 2005 1:29 pm |
|
|
Ratavuk
Noble Knight
Joined: 08 May 2005
Posts: 213
Location: I-Net |
quote:
and how you use that content
That's not my problem
quote:
Comparison to MW is irrelevant because PB has a real talent to make the world look much bigger through clever use of the 3rd dimension
Full ack. Look at Morrowind. In TES3 you have only big plains with little content and no big differences in hight and the cities looked often the same.
If you would compress the whole world with winzip then you would get the size of G2. I don't know how Bethesda will handle world generation this time but i doubt that they will be able to make the locations totally distinguishable. In Gothic you could always recognize from screenshots where it was shot and you didn't get lost so quick. |
Sun May 22, 2005 3:00 pm |
|
|
RobKob
Head Merchant
Joined: 20 Aug 2002
Posts: 73
Location: Thuringia, Germany |
Thanks for the answer Gorath.
So G2 is only about 2.5 sqkm big. That's a lot smaller than I would have thought. I guess that shows just how good PB is at designing worlds and filling it with content. And I agree: it's quality, not quantity, that matters most.
However, I'm really amazed by the magnitude of JoWood's "exaggeration".
BTW I must admit that it worries me that G3 will contain 3 whole kingdoms, 3 totally different climata, basically the entire Gothic world known to us except Khorinis and the Southern Isles, an area that in "reality" is probably at least several hundred thousand square kilometres big, all squeezed into 7.5 sqkm. I hope it will not "damage" the Gothic world, I really do. _________________ "Time to toss the dice." Matrim Cauthon |
Sun May 22, 2005 3:31 pm |
|
|
Sem
Solid as a Rock
Joined: 01 Mar 2004
Posts: 3386
Location: at the Dot |
quote: Originally posted by Gorath
Result:
Divide JoWooD´s claims by 10 and you know the real size!
How typical! It doesn't matter to me how much square kilometers is, it matters how long it takes to get bored in the world. And that's something that will take a long time in G3. _________________ "Who are we to call this planet Earth, when it's clearly Ocean."
-- News Editor of GothicDot --
-- Moderator of the RPGDot Shadows --
|
Mon May 23, 2005 8:48 am |
|
|
Arexen
Eager Tradesman
Joined: 24 Feb 2003
Posts: 32
Location: Tacoma, WA |
quote: Originally posted by Sem
quote: Originally posted by Gorath
Result:
Divide JoWooD´s claims by 10 and you know the real size!
How typical! It doesn't matter to me how much square kilometers is, it matters how long it takes to get bored in the world. And that's something that will take a long time in G3.
About 3 times as long as G2 |
Wed Jun 29, 2005 3:39 am |
|
|
Whailor
Most Exalted Highlord
Joined: 07 Jul 2003
Posts: 423
Location: Tallinn, Estonia |
... except that I myself am not bored of G1 or G2 (+add-on) still, even after so long time. Why, just few days ago I started good ol' G1 up again and played it, currently going through CH4
Once through with G1, I'll warm up good ol' G2 and "move on". And am not bored at all, though I do admit that I sure would love to have G3 already. This waiting is a killer... _________________ Been there, done that . . . |
Wed Jun 29, 2005 10:57 am |
|
|
Maylander
High Emperor
Joined: 22 Mar 2002
Posts: 1712
Location: Norway |
"It's not the size of the camel, it's the motion of the hump!!" - From Scorpion King I believe.
That said, what I think Gorath is talking about isn't just the fact that the world feels richer despite its size - it's the fact that it is indeed richer. You see, in Gothic they place a lot of things upwards(z axis/3rd dimension). You have many levels to walk about on(from tall mountains to the sea, where you go up and down, around and around, on bridges, under bridges and so on) making the "travel time" or "exploring time" if you will, a lot bigger than you'd think from the size of the world alone. So Gothics' number of square meter is not as high as Morrowind, but the exploration time is still the same because of a much better use of the space in Gothic. |
Thu Jun 30, 2005 2:39 am |
|
|
|
All times are GMT. The time now is Wed Apr 10, 2019 9:19 am
|
|
|
|
|
|