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RPGDot Forums > Dungeons and Dragons General

Author Thread
Danicek
The Old One
The Old One




Joined: 15 Dec 2001
Posts: 5922
Location: Czech Republic
   

Yes - BG2. It was second time I tried to play this game. I was not able to get deeper in it, so I stoped to play it. Then I tried once more - without success. So I guess it is too complicated or maybe just not my setting. I liked IWD and IWD 2 much more.
Post Sat Nov 30, 2002 1:13 pm
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Hexmaster
Noble Knight
Noble Knight




Joined: 17 Jan 2002
Posts: 206
Location: Bristol, England
IWD 2 Multiclassing
   

In IWD2 (anyway) you have the concept of Favoured Class.

Anytime a character raises a level, they can gain a level in any class available to their race.
A 2nd level Sorceror who gains a level can become a 3rd level sorceror (natch), or could choose to add a level of Fighter, Rougue etc;
Multiclassing does not cause problems as long as the characters highest level in any class IS NO MORE THAN ONE LEVEL HIGHER than the lowest level in any class.
Once there is a gap of two or more levels between any classes the character only earns 80% of the exp.
This is where Favoured Class comes in.
Characters can completely ignore there levels in their Favoured Class.So a Tiefling with 4 levels of Rogues and one of Fighter does not get an exp penalty, because Rogue is the Favoured Class of a Tiefling.
The same would be true with a Tiefling at 4 levels Fighter and 1 of Rogue.
Humans & Half-Elves do not have a favoured class.

Regards,

Hex
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Post Fri Dec 06, 2002 9:56 am
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EverythingXen
Arch-villain
Arch-villain




Joined: 01 Feb 2002
Posts: 4342
   

Yep, that's the 3E kicking in.

3E makes the weakest dual-classed or multi-classed characters.
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Post Fri Dec 06, 2002 7:26 pm
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Kendrik
Thin Blue Line
Thin Blue Line




Joined: 13 Jun 2002
Posts: 550
Location: England
   

quote:
Originally posted by EverythingXen
Yep, that's the 3E kicking in.

3E makes the weakest dual-classed or multi-classed characters.


Hmm I thought 3E system of multi/duel classing was much (much, much) better.

1) it allows Non-humans to duel class (or humans to multiclass whichever way you look at it)

2) it allows you to develop your character in response to adventures

3) it allows any combination of classes (save any with possable alignment conflicts)

This is the system I have been dreaming of it allows you to really create unique characters - I don't think they are any less powerful than 2E.
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Post Fri Dec 06, 2002 8:58 pm
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EverythingXen
Arch-villain
Arch-villain




Joined: 01 Feb 2002
Posts: 4342
   

The versitility and such is quite true. Power wise, however?

In second edition a fighter/mage multiclass effectively received half as much experience as everyone else. Thanks to a scaling system of experience and different experience requirements for each class this didn't tend to equal being half the party's level.

For example, in second edition let's give you... 1,000,000 experience points.

As a single class fighter, for example, this would make you... level 12.

Slash it in half to 500,000 experience for a fighter/wizard and you end up with a character level 10/11

So at the cost of 2 point of attack bonus and 1/4 average hit points you can throw spells of incredible power.

In 3e that second character would be level 21 as opposed to level 12.

A level 21 fighter in 3e would have four attacks, 21d10 hit points, and a whopping amount of feats.

A level 10 fighter would still have enough feats, but his magic of 11th level would not really annoy anything at level 21 due to spell resistance and increases to hit points.

He would, however, be a decent magically augmented fighter able to cast decent protections and enhancement spells on himself. Of course, his level 21 wizard friend can do it better and hit the entire party in a single shot.

10d10 + 11d4 hit points is a max of 144 vs the fighter's max of 210. That's about 70% max hit point difference.

The level 12 vs 10/11 example reveals a max of 9d10 + 9 hit poins (99) vs 9d10/2 + 10d4/2 + 1 + 1 = 67 hit points.

Also about 70% max.

Difference being that in second edition you're keeping a useful pace to the party (a level or two lower than the 'true' classes)... as opposed to being half the party's level in each.

Second edition's multi-classes were much more powerful.
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Post Wed Dec 11, 2002 3:42 pm
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