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RPGDot Forums > Neverwinter Nights - General

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EverythingXen
Arch-villain
Arch-villain




Joined: 01 Feb 2002
Posts: 4342
   

Yes, I made note of that... that the core of the expansion was probably in the advanced tools the module shows off (advanced scripting, new objects, etc).

Deekin is too damned annoying to let live. Being buffed all the time is ok... but honestly I'd rather take the extra sneak attack damage Dorna did or even the 'friendly fire' damage from Xanos' area effect spells than Deekin's weak buffs.

The module is harsh on low level support characters who want to be protagonists. Like I said... if you start a wizard off at level 6 or so instead of level 1 it works much better.

Instances of heavy traps: (a few not really spoilers)

Kobold caves have a decent amount, but they're weak enough for a non-rogue character and Xanos to blunder through without dying.

Gnoll cave has one killer trap.

Interlude.... has entire rooms filled nearly wall to wall with traps in several of the dungeons.

Act two... the heaviest and most lethal concentration of traps in the game is in the first level of the final dungeon where there are four kick butt treasure chests. THere's like 15 traps leading up to each chest, and they'll each do 5 to 20 damage easy... plus the chests are trapped themselves, and locked.
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Post Mon Jul 28, 2003 12:20 pm
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ffbj
High Emperor
High Emperor




Joined: 05 Feb 2002
Posts: 489
   

I believe you about the traps. I do recall some of them now. l guess the fact that I was part rogue made me less aware that there were so many. Any time Iknow I will be playing alone I usually take a character with some rogue skills. Whether you eventually concentrate on magery or fighting rogue skills are almost always needed. As far as Deekin goes I guess it's just a matter of taste. I thought he was amusing, rather a departure from the norm, but I can also see how he could be considered an annoyance. Thanks for your reply.
Post Wed Jul 30, 2003 5:48 am
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