RPGDot Network    
   

 
 
Pirates of the Burning Sea
Display full image
Pic of the moment
More
pics from the gallery
 
 
Site Navigation

Main
   News
   Forums

Games
   Games Database
   Top 100
   Release List
   Support Files

Features
   Reviews
   Previews
   Interviews
   Editorials
   Diaries
   Misc

Download
   Gallery
   Music
   Screenshots
   Videos

Miscellaneous
   Staff Members
   Privacy Statement

FAQ
Members
Usergroups
developing costs - holy topic??
  View previous topic :: View next topic
RPGDot Forums > CRPGs General

Author Thread
Guest







   


Hi everybody, I am interested in developing costs!!
I am not a developer or consultant or journalist or spy or whatever. Actually, I am not working on the gaming sector at all!!! It is pure curiosity!!!

My question is simple. Where can I find public data about developing costs of RPGs. Or anybody has any idea about the costs? They looks quite sophisticated games.

Thanks for any tips. Péter
Post Mon Feb 11, 2002 11:51 am
 
Rendelius
Critical Error
Critical Error




Joined: 06 Jul 2001
Posts: 16
Location: Austria
   

I doubt you will find hard numbers on that. And I think it is very dependent on the type of game you'd like to develop. So many factors come into play there: di you write your own engine or do you license one? Do you outscore most of the work or do you do it in-house? How do you manage the team? And most dev groups won't disclose them to you either

So I doubt you'll find precise numbers -
Post Mon Feb 11, 2002 12:24 pm
 View user's profile
Joey Nipps
Orcan High Command
Orcan High Command




Joined: 03 Jan 2002
Posts: 849
Location: Outer Space
   

Rend is absolutely correct. This is true in virtually every sector of business and industry - not just the gaming industry. Actual costs are only disclosed when a government forces the issue - and then they are lies if the lies can be developed in time .

_________________
When everything else in life seems to fail you - buy a vowel.
Post Mon Feb 11, 2002 2:13 pm
 View user's profile
Sir Markus
Counselor of the King
Counselor of the King




Joined: 11 Jan 2002
Posts: 369
Location: Columbus, Ohio USA
   

Well it's not a CRPG, but the original King's Quest apparently cost about $700,000 to develop way back in 1984, which should say something about what today's budget's must be, and that was only with a staff of 6 people on the development team.

http://www.emuunlim.com/doteaters/play4sta2.htm
Post Mon Feb 11, 2002 2:38 pm
 View user's profile
Shrapnel
Rocket Scientist
Rocket Scientist




Joined: 03 Jan 2002
Posts: 1325
Location: Newark, NJ
   

omg 700,000 and that was 18yrs ago
no wonder all these big names want their games to be cookie-cutter style and are afraid to break molds.
Post Mon Feb 11, 2002 2:54 pm
 View user's profile
mersil
Noble Knight
Noble Knight




Joined: 23 Nov 2001
Posts: 214
   

i belive that Final Fantasy X was bugeted somewhere in the neighborhood of 300 million. of course that is quite high! but the expectation was also that high....they have sold over 4 million copies in the first month of release.....
Post Mon Feb 18, 2002 2:54 am
 View user's profile
Gorath
Mostly Harmless
Mostly Harmless




Joined: 03 Sep 2001
Posts: 6327
Location: NRW, Germany
   

No, the movie was so expensive, not FF X.
If one wants to believe the numbers mentioned in German mags (I hope I remember them correctly) average productions cost 1.5-3 mio. $.

Then we can imagine AAA games developed by Blizzard, Lionhead, etc. cost 2-3x this amount due to more manpower and longer development times. It´s quite possible that the latest FF costs even more because it´s a safe bet.
Post Mon Feb 18, 2002 3:22 am
 View user's profile



All times are GMT.
The time now is Mon Apr 08, 2019 6:44 pm



Powered by phpBB © 2001 phpBB Group
 
 
 
All original content of this site is copyrighted by RPGWatch. Copying or reproducing of any part of this site is strictly prohibited. Taking anything from this site without authorisation will be considered stealing and we'll be forced to visit you and jump on your legs until you give it back.